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Tutorial 04: LevelUps
   
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2 Dec, 2014 @ 9:37am
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Tutorial 04: LevelUps

Description
A simple demo of how to reward the player for hitting population/farm and mine goals. In this example I unlock the god powers via population milestones, the shrines via field levels and give gems on mining levels.

Key Files:
- populationLevels.csv - this is where you set the reward (Card/Sticker) for reaching a certain number of followers.
- grainLevels.csv - this is where you set the reward (Card/Sticker) for building a certain number of fields.
- oreLevels.csv - this is where you set the reward (Card/Sticker) for building a certain number of mines.
- cardData.csv - to make cards appear in the timeline they must have a type of Advance. You can then change the colour of the card ("Research Type") and the number of stickers required ("Research Needed") to unlock it. You can see a much more detailed example if you make a copy of Homeworld or Weyworld.
- unlocks.csv - the powers and shrines are unlocked by having gained and completed the cards

Notes:
- you can't create you own cards, you can only use existing ones. The visual aspects of the cards (name, image etc) are stored in another file not yet exposed.
- unlocks are shared between worlds, so if you have a late Homeworld save it's likely that the powers will already be unlocked and the timeline empty. If you are making your own world to replace Homeworld/Weyworld this won't be much of an issue, but if you want to make a world to go after Weyworld you might want to give resources instead