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In the latest version, I've restored the average speed to slightly below its original level. Could you please try it again?
Finally, many thanks for your thoroughness and patience in identifying these issues and providing timely feedback. All the best with the game and life!
The reason is that ETS's estimated delivery time formula works like this:
(Distance / Preset Average Speed) + Rest Time = Estimated Delivery Time + Delivery Window (based on task urgency) = The delivery time window you see
That's odd, so I log out, deactivate all mods, go back into the game, make a safe, log back out to see and make sure all mods are deactivated. Log back into the game, look at the job market, write down times for one of them and log out.
I activate this mod and nothing else, load the safe and check the job market again. Same jobs as before, this time, the time for the job I wrote down were just as rediculous as the example about. Wouldn't be able to make it, even if driving without breaks and thinking about safety.
It's not all player jobs that are messed up though, but that is a weird thing.
Worth noting: if you’ve tampered with ETS2’s game code, that could potentially cause this behaviour.
I’ll release the official version shortly.
Finally, thank you ever so much for your patient responses and testing efforts!
From your earlier feedback, I identified that certain depots or cargoes in specific cities could indeed reduce AI drivers’ income by 90%. That said, this never resulted in all income turning negative. I resolved this issue on 20 June at 7:48 AM. Presently, no other subscribers have reported drivers producing negative income.