Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Torches
   
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Tags: IsMod
File Size
Posted
13.850 MB
17 Jun @ 10:56am
1 Change Note ( view )

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SIS Torches

Description
Not working currently. Do not use until next patch.


What is this?
This mod adds torches to the game! Craft torches and build standing torches or braziers to light your settlement. You can use torches as weapons and burn your enemies. You can tweak the speed at which the torches get consumed through the settings file.

Requires starting a new game. Not tested in co-op.

Recipes
  • Make Torch. Requires 1 Construction Level + 1 Wood + 1 Rag + 1 Match + 5 Flammable Liquid (Vodka, Kerosene, Gasoline, VegetableOil, HomemadeFuel).
  • Build Standing Torch. Requires Toolbox + 2 Construction Level + 2 Rag + 2 Wood + 10 Flammable Liquid.
  • Build Brazier. Requires Toolbox + 2 Construction Level + 2 Rag + 2 SteelIngot + 1 Wood + 10 Flammable Liquid.

Settings
The settings file can be found in the mod's folder under "Settings_SISTorches.xml".
  • ChanceBurnOnTorchAttack. The chance to burn a character when attacked with a torch. (default 0.75)
  • DaysTillTorchExtingish. Days till a torch extinguishes. (default 0.45 which is 45% of a day)
  • DaysTillStandingTorchExtingish. Days till a standing torch (or brazier) extinguishes. (default 0.75 which is 75% of a day)

Compatibility
Shouldn't have any incompatibilities. Report any issues in the comments section!
7 Comments
damezago24 11 Jul @ 11:57am 
what can i do with this error?
Exception (v253): NullReferenceException: Object reference not set to an instance of an object TileObject.CreateProp (PropPrototype proto) (at <d1355abf64954fec8e5c2d7743b07300>:0)
GameCursor.UpdateGhostBuilding () (at <d1355abf64954fec8e5c2d7743b07300>:0)
GameCursor.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0)
Hud.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0)
Session.NonDeterministicUpdate () (at <d1355abf64954fec8e5c2d7743b07300>:0)
GameImpl.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0)
Launcher.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0))
dragon_0_0_0 11 Jul @ 10:32am 
this mod broke my game the constructions r a blank while icon and crash the game if selected all constructions after the braziers are blocked cause id have to scroll pasted them to reach them no more towers pillboxes barns etc. i tryed adding to an exsisting game and a new game
WaOa 22 Jun @ 10:08pm 
I just start a new sandbox with this mod or examine the props,i consider this problem is from the models.version 252
SweetCaptn  [author] 22 Jun @ 4:35am 
@cows sure! I'll upload a patch to lower the fire sounds
SweetCaptn  [author] 22 Jun @ 4:34am 
@WaOa Thanks! Could you explain what happened before the crash? I can't really tell what's happening with that crash report. It looks like the DebugMenu was being used?
WaOa 22 Jun @ 4:29am 
Exception (v252): NullReferenceException: Object reference not set to an instance of an object MathUtil.IsA (System.Type type, System.Type otherType) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
OnlyVisibleForType.Matches (System.Type type) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditPropMenu.PopulatePropInfo () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditPropMenu.OnSelectProp (PropPrototype proto) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditPropMenu.OnActivate () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
BaseMenu.OpenChildMenu (BaseMenu menu) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditorMenu.OnEditProps () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <97b13bbd6a81464983dca96374098559>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <97b13bbd6a81464983dca96374098559>:0)
UnityEngine.UI.Button.Press () (at <2ec0443245ba49b5b4feae339b3ba526>:0)
cows 21 Jun @ 4:02pm 
Is there any way to make the sound effect of the fire less intense? I really like the braziers but they're painful to be around.