Timberborn

Timberborn

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Quick Bar [U7 ✅]
   
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17 Jun @ 9:19pm
10 Jul @ 10:32am
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Quick Bar [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Non-gameplay mods
21 items
Description
Add a useful Quick Bar to your game with this expansion mod for Omni Bar & Todo List!

20 slots are available with customizable hotkeys. The default hotkeys are Numpad 0 to 9, you can edit or add more in Settings -> Keybindings. Please note not to use Shift in the hotkey because the mod uses Shift + Hotkey for assigning items to the hotbar.

You can assign these items to the Quick Bar using Shift + Hotkey:
- Tools from the Omnibar search.
- Any named entity (buildings, beavers, plants etc) that can be searched with "/find" command.
- Select any entity in the world and use Shift + Hotkey to assign it to the Quick Bar without Omnibar.

You can also collapse the Quick Bar to save space. You can still use the hotkeys. The mod also let you change between two locations (horizontal or vertical).

Note:
- The tools are stored in your save so it's not carried over to a new game.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

If you need any support or feedback, feel free to contact me on Timberborn's official Discord ( https://discord.gg/timberborn, on #mod-users[discord.com] channel), or @theapologist316

v7.0.4: Should work with custom tools and buildings by TimberApi now.
v7.0.2: Fixed the bar when it's on the top would obstruct all other UI there (i.e. you can now click the Management button when the bar is on the top).
v7.0.1: Fixed crash on invalid items when loading.
10 Comments
OldGamer 23 hours ago 
I understand the issue with tools enabled by science points, but...

Would it be possible to have the same selection in a new game even if there are tools that must be blocked until the necessary science points have been spent?

You could save the tool selection file to any available directory.

Aside from the above, it is impossible to add the 'explode dynamite now' command that is in the 'Automation' mod.
Luke ✞ Jesus Saves ✞  [author] 21 Jul @ 6:09pm 
Hi the tools are per-save. It's not carried over across saves. Will add a note about that in the description. It's because in a new game you may not have most tools (locked behind science) anyway.
OldGamer 20 Jul @ 6:55am 
I lost my tool settings when starting a new game, is there any way to get them back?
Luke ✞ Jesus Saves ✞  [author] 14 Jul @ 1:37pm 
yes that is correct. Note that the default key is Numpad 1 (i.e. the number 1 on your right side of the keyboard, and some keyboard may not have it). It's because by default the game does use the non-Numpad keys for something else (Speed). If you don't have Numpad keys, you need to rebind them in the Settings.
chanmillwood 13 Jul @ 9:31pm 
I'm not able to add tools to the toolbar. I am opening the Omnibar, searching for "Path," selecting the result that comes up, and pressing Shift+1. Is that correct?
Steve 7 Jul @ 10:34pm 
Thank you for your reply! I'll reach you on the discord channel.
Luke ✞ Jesus Saves ✞  [author] 7 Jul @ 6:52am 
I am able to bind Ladder (both the building tool and the building): https://imgur.com/a/51ggKZ9 . Couldy ou send me the crash log on Discussion or Discord please? Thanks.
Steve 7 Jul @ 1:36am 
When binding a shortcut key to an unlocked and mod's building(In my case it's ladder mod), the game crashes
Luke ✞ Jesus Saves ✞  [author] 18 Jun @ 4:25pm 
Thanks for the kind words! Glad you are enjoying it.
heyjude1971 18 Jun @ 4:20pm 
You Are Amazing!
I can't wait to try this!!
The QoL improvements your mods add to this great game are immeasurable. And your response time when mod-breaking updates happen is beyond compare.

Thank you for your hard work!