Ravenfield

Ravenfield

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Gallipoli | Anzac Cove
   
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Content Type: Maps
File Size
Posted
Updated
7.744 MB
18 Jun @ 2:10am
18 Jun @ 3:46am
2 Change Notes ( view )

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Gallipoli | Anzac Cove

Description
This is my first map based on the Anzac landing at Anzac cove on the Gallipoli Peninsula aon April 25, 1915. This map was made only using the in-game editor so certain things were unable to be implemented.

Eagle is the ANZAC's and Raven is the Ottomans (I may be somewhat biased)

It is Recommended 25-100 bots, with the map weighted toward Eagle. Put it just before Raven loses a soldier on the battle screen. Because of the weight 25-39 and 80-100 tends to favour the Anzac's and 40-79 tends to favour the ottomans. But I only ran like 6 test games with the current version of the map so theses may not be the most accurate.

Thank you to the WW2 collection team for the work you do, this map was made with their weapons in mind.
15 Comments
_Maks19_ 28 Jun @ 3:40am 
Looking forward to another maps of yours
Eclectic Android 21 Jun @ 6:03pm 
Hey just wanted to say I really loved this map. Here's a video of my gameplay with a WW1 ANZAC config. Thanks for making it! https://youtu.be/K8W2-NkZT8I
Grandslayer 21 Jun @ 12:36am 
I wasn't spectating, I was playing, THERE IS A SPECTATING MODE?
Trizz 20 Jun @ 10:14am 
Goes hard
Siver  [author] 19 Jun @ 5:27pm 
Thanks Usernamenotfound, I didn't know that Grandslayer I only went up to 200 when Spectating.
Grandslayer 19 Jun @ 4:46am 
I did this with 400 bots at LONG BATTLE mod....the small file size is PEAK performance friendliness.
Usernamenotfound 19 Jun @ 4:21am 
...Great map nonetheless
Siver  [author] 18 Jun @ 4:59pm 
Yeah sorry about the Anzac skins being WW2, I'm not a modeller so I can't help with that
Siver  [author] 18 Jun @ 4:58pm 
The Artillery affect were actually made by giving the Ai the PIAT, but anysort of rocket propelled grenade or explosive projectile should do the trick
TheTurkey1 18 Jun @ 4:26pm 
WW2 ANZAC skins will have to do :(