S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Shay's: Living Zone - Silver
   
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39.075 KB
18 Jun @ 3:39am
3 Jul @ 10:58am
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Shay's: Living Zone - Silver

Description
A configuration file mod (and soontm SDK) to adjust the "A-Life" spawner (Silver tier)



Tier info (for info about this tier see below):


*A small notice: i made 3 versions to give people options since modularity is not a thing for console. I gave pc users the same set of options instead of bundling it and making it only 2 or even 1 version. Performance on all 3 is something i'm still working on but testers report about 1-2% fps loss perhaps on this version and it can go up to (but isn't always) 4% on Gold tier.
Optimization is near completion.

An example of the "Unlock system for a-life scenarios based on quest progress":
On game start the player has the rank of "Newbie", this will have the following start mutants unlocked:
Blind dog, Boar, Bloodsucker, Flesh
The above mutants are also the ONLY mutant types with random a-life spawns in open world.
For example: the Silver tier adds in 6 new mutant types and 2 subtypes:
Burer, Tushkan, Ratswarm, Cat and Snork, poltergeist, poltergeist-fire, poltergeist toxic.
Now on game start the player has the vanilla 4 unlocked + Tushkan (as first new unlock for start of game)
Once the player passes certain key moments in the main quest for instance sphere or sircaa, the rank goes up
If you reach the next rank unlock new mutants from the modded pool to spawn.
For Experienced in Silver this means the Snork and Burer for next quest milestone.
This continues based on the tier of my mod and untill last rank that is Master after [NO SPOILERS]

What is the silver tier?
This tier is for the mid-end pc and for the player who wants a heavily adjusted A-Life spawn system without overdoing it with other QoL changes and small adjustments/variations

This mod can be considered an in between version of the Modular and Complete mod that can be found on nexusmods
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1301

FEATURES
  • Complete rework of spawn times for npc's in open world for better pacing and a counter to no chill moments at poi's and campsites
  • Complete rework of event system and alife render scenarios for more varied and realistic moments
  • Almost a complete rework of lair system for a more believable population dispersion in the zone with better expansion chances based on faction lore
  • Further pathfinding and interaction with environment (based on reworked scenarios)
  • Adjustments to the needs of each faction, some factions will now never sleep like monolith and instead keep having monologues with themselfs, or always on patrol like militaries, freedom are now noticable chainsmokers due to their nature to the zone, etc
  • Progression based unlock system including but not limited to: squad sizes, mechanics, npc types,...
  • And more! see tier info for example

COMPATIBILITY AND TECHNICAL INFO
  • Works with all mods
  • Effects are instant
  • New and mid save compatible


Since a lot of effort and time is put in my mods. i have placed my paypal/me link below in case you do want to leave a coffee tip in the coffeetip jar
THERE IS ABSOLUTELY NO NEED FOR THIS COFFEE TIP, IT IS PURELY HERE FOR THE ONES WHO WANT TOO :

Paypal/me[www.paypal.com]
1 Comments
[RedR] pes7 25 Jun @ 6:34am 
make it great again!