RimWorld

RimWorld

49 ratings
AutoBlink Gene
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Mod, 1.5, 1.6
File Size
Posted
Updated
108.712 KB
18 Jun @ 10:14am
19 Jun @ 7:16am
2 Change Notes ( view )
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AutoBlink Gene

Description
Adds a simple gene that enables AutoBlink functionality.

Add it to your pawn via dev mode or create custom race whatever works for you. After that your pawns will be able to teleport. You can toggle and customize it using gizmo

Thats it.

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May or may not work in 1.5; didn't test it but this is a simple xml mod so if the framework works on 1.5 then this should too. Probably.
People confirmed that it works for them in 1.5


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Compatibility

This is only a simple xml mod adding a gene from AutoBlink framework. If it does not work write there.

CE? This only teleports pawns so I think it should be ok.

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Kudos for Rabiosus for creating AutoBlink framework and providing sample.xml in it that has almost everything needed to make this mod


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Changelog
1.1 changed fluff text; added 1.5 as supported version
1.0 init
29 Comments
noszbytouj  [author] 21 Jul @ 9:04am 
Travelling as in a caravan? No. It works only on local map.
蘭楓 21 Jul @ 4:41am 
With this gene, can the traveling team teleport back and forth quickly?
noszbytouj  [author] 6 Jul @ 8:22am 
@望月 the right click does toggle auto blink, you open settings using shift + right click?
Also you can change the cooldowns and distances to your liking, check the comments in the XML file
望月 6 Jul @ 7:34am 
In version 1.5, the right mouse button cannot change the detailed settings, only to turn on or off automatic teleportation, and the transmitted CD is fixed at 3 seconds.
noszbytouj  [author] 6 Jul @ 4:51am 
I think there is one? I'm using the defaults that the framework provides.
Take a look in the xml file there is preBlinkSoundDefs and postBlinkSoundDefs
Lumo 4 Jul @ 2:19am 
The only thing lacking in this is the blink sound. I like to hear the sound of the teleportation.
HQD 25 Jun @ 11:10pm 
I already found a way, I add the gene through the developer mode, thx
noszbytouj  [author] 24 Jun @ 1:28pm 
@es0terick Are you adding it with race icon (the one that has hint "view genes") or using xenotype editor (by clicking xenotype name next to the icon)?

If you're using the second one make sure to check "Ignore restrictions" to make the gene visible
HQD 24 Jun @ 12:51pm 
I have a problem, I use the JumpLifter mod, it works fine, but your AutoBlinkGene gene is not listed when I try to add it through the character editor. All additional mods are installed
noszbytouj  [author] 24 Jun @ 12:45pm 
No.