Library Of Ruina

Library Of Ruina

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[EN/CN] Roguelike Mod REBORN
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File Size
Posted
Updated
87.947 MB
19 Jun @ 8:50am
13 Jul @ 10:45am
32 Change Notes ( view )

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[EN/CN] Roguelike Mod REBORN

Description
What is "Roguelike Mod REBORN"?

Roguelike Mod REBORN (RMR for short) is a mod that overhauls Library of Ruina to play as a roguelike, inspired by games like StS (Slay the Spire), Alina of the Arena, Risk of Rain & more. It adds a handful of new features, items, pages, enemies, EGO, abno cards & more.

*Its also a remake of the original Roguelike Mod, made by ABCDCODE

Compatibility
FOR MODDERS: Roguelike Reborn has extensive support for extension and satellite modding- you can make entirely separate campaigns with Roguelike systems, or simply add new items, events or encounters as you wish. There is extensive documentation of the mod in our Discord, if you are interested.
FOR PLAYERS: Since RMR changes not only Ruina's gameplay but its inner workings drastically, most regular mods will likely make no difference.

Known incompatibilities, issues and recommendations will be listed below:
  • Heukhyeon's Sayo to Everyone: CRITICAL - Completely destroys the passive attribution system within Roguelike.
(Mods listed as CRITICAL will prevent you from playing Roguelike entirely. Please disable them before starting a run.)

Our Roadmap


Item Revision

We weren't happy with Old Roguelike's (ORL) item system and their effects because they were filled with incorrect descriptions, localization errors and bugs. RMR's Item Revision update aims to fix and improve items (and upgrades), giving them a unique use and clear functionality.

Abno Rework

While ORL's abno selection allowed for customization early and less RNG-dependency it also let balance-breaking combos (with abnos that were never supposed to be used with each other) be crafted and used, trivializing some events and bosses on later chapters. We plan to rework the method to obtain them, allowing the player to receive new abno pages (fitting for their chapters) along the run.

Card Upgrade Rework

Card upgrades varied from higher rolls to new effects, but were mostly the former, leaving upgrades only effective on a small selection of cards. RMR plans to give every card meaningful upgrades (making most count) and different 'upgrade paths' in the future.

Progression Rework

ORL's progression system is less sofisticated for today's standards (mainly janky). Not only do we plan to add a better save/load feature, but also enhance rewards and the general experience - adding a new unique map for every run.

Impurity Chapter

A final chapter as a way to end the mod and offer late game bosses. Impuritas will serve as a test to the player's skill and decisions along their run, possibly giving vanilla bosses new mechanics and RMR-exclusive bosses their own to fit with the overall gameplay.

Credits

Contributor
Contribution
Head developer of the original Roguelike mod
Project coordinator and head developer of Roguelike Reborn
Alany
For initially commissioning the mod
Writer and developer; mainly helping in localization and event encounters
Head playtester and quality assurance
Developer and quality assurance; mainly helping with balancing/reworks
Designer and quality assurance; mainly helping with balancing, reworks and overall documentation
Designer, combat page/event thumbnail/battle sprite artist
Chinese translator and localizer
Icon and sprite artist (@The_UnitDown on Twitter[x.com])
Icon artist
Developer; mainly helping by coding new items
Writer; mainly helped by writing item catalogue entries
Icon artist (@T_Blanket on Twitter[x.com])
Support; for developing several* utilities/patches, as well as helping with decompiling the original DLL into a source project
Support; for initially re-writing most of the old item descriptions and catching several logic failures

*1FrameworkLoader, BattleCardEnhancedView, ErrorLogCleaner, LorIdExtensions, NoInstanceDeselect, PlayPointUIPlus, UnitRenderUtils, EnumExtender, KeywordUtil and Front Skin Patch
Special Thanks
  • StartUp for being helpful and bongpilled.
  • tonrep (Youtube) for playing the mod in Absolute Pride Resonance when the mod released.


[discord.gg]

Current Version

0.114 - Public Beta 1.14
Popular Discussions View All (2)
0
1 Jul @ 8:17am
PINNED: FAQ - "HOW DO I PLAY THE MOD????"
CalmMagma
55 Comments
How joyful I was when I drew three Yu Jin Core cards, now I am equally sorrowful.:reonion:
steelsalad 10 hours ago 
this is genuinely so cool
CalmMagma  [author] 22 hours ago 
Yujin and other HP-reduction key pages will likely be reworked sometime soon since they have always been problematic when working with transfering HP percentages.
When using yujin to defeat the Nightmare Boss, there is too much HP left, and it will cause the HP to become very low after entering the star. From 180 to 18 or so.:reonion:
distopia  [author] 11 Jul @ 5:08am 
@OSaHGD Please report these things in the discord, as we can't really track the issue here. Thanks for the feedback!
OSaHGD 10 Jul @ 8:18am 
Rip space appears to be broken? I cant equip it onto Rose's page even though it doesnt have the "incompatible with this keypage" text. I had to sort by ignore exclusivity to even see it, too.
秋水月来 10 Jul @ 8:09am 
Thanks for the sinicization:steamhappy:
OSaHGD 10 Jul @ 6:54am 
Oooh I see now. Thank you for clearing that up:steamthumbsup:
CalmMagma  [author] 10 Jul @ 5:05am 
It was mentioned in Beta 1.1, which had to be reverted for about a week due to game-breaking bugs. 1.12 is the re-reversion, which means 1.1, 1.11 and 1.12 came out all at once, basically.
OSaHGD 9 Jul @ 6:49pm 
Playing the new update, really liking the urban plague combat page reworks! I don't seem the mentioned in the change notes so it was a very pleasant surprise. Burn was really weak prior to SotC before, so I'm glad you decided to give it more love.