Cavalry Girls

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Character Mod Agent X
   
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File Size
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3.909 MB
19 Jun @ 7:11pm
23 Jun @ 11:59am
2 Change Notes ( view )

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Character Mod Agent X

In 1 collection by Red riding hood the third
Characters
2 items
Description
Experimental custom character for dual wielding super-weapons that isnt possible in the base game.

Ingame Description:

The Annihilator Mecha:
An experimental mecha specialized in wielding large weaponry while maintaining high mobility. Incapable to engage in melee and limited to a single throwing object. Its increased weight and speed has the sideeffect of shaking the pilot with each step making it ill-suited for distribution.

Agent X:
Foreign agent hired as a temporary mercenary. Very accustomed to following orders but also very volatile.
Age: 19
Combat style: Annihilate
Preference: Alcohol and smoking.
Dislikes: Sweet food

Backstory:
Agent X was raised and experimented on to create a new generation of supersoldiers. This had adverse effects on her psyche and developed a personality to survive such an enviroment until the eventual downfall of the lead researcher as they got framed by a competitor. Agent X alongside a couple more promising survivors were taken in by the military. Agent X has displayed loyalty to the mission above all else but also harbors deepseated bloodlust that she'd showcase inbetween calm assessments. Until now there was no risk of friendly fire.

The pallid hair color is a result of a newly developed drug that has now been banned, this had led to a superior kinetic vision and reaction speed allowing her to operate the Annihilator mech at a functional level despite the unstable controls. Repeating such an experiment has been outlawed as the high death toll is a highly inefficient detriment at times of war.
12 Comments
Red riding hood the third  [author] 26 Jun @ 9:08pm 
i would love to join that group. maybe i can learn a bit by reading through the past chatlog lol.
pןouɹⱯuı̣ʍpƎ 26 Jun @ 7:06pm 
The discord group of course, we have two community, one is the formal group by game devs, the other is my own group which for "Age Of Kalika" mod. both group you can have discussion with making mods.
Red riding hood the third  [author] 25 Jun @ 9:20am 
is the group on steam or are you talking about the discord?
pןouɹⱯuı̣ʍpƎ 25 Jun @ 5:27am 
You can join our group if you need more detailed instructions, sometimes it's not easy to explain just through words.
pןouɹⱯuı̣ʍpƎ 25 Jun @ 5:25am 
It's another way to lock the slots you don't want:build a useless item with "CantDemo" tag first, and put it on the mecha setting

For example, if you want to ban the melee weapon, create a useless weapon first (for example, some special cannon or the other, which have 60s CD or even longer), such as giving an ID like "114514", and put this "114514" stuff on your melee weapon slots in your Mod file, that is how it work.
Red riding hood the third  [author] 23 Jun @ 12:14pm 
Thanks for the insight! Updated the mod without packaging it this time. I did set the maxbattery for the melee slot to 0 and i dont know how to lock that part. i set it to 1 instead. I'll fiddle with PlayerTxt another time i still havent touched skills and mecha sprites yet
pןouɹⱯuı̣ʍpƎ 23 Jun @ 10:19am 
4. Dialogue have to be added in the file which called "PlayerTxt-English"
(Of course, you need to do this for other languages ​​as well), please note that you should not change "PlayerStreetTxt-English" because we can't do that right now.

Overall, in terms of balance, I think this MOD is quite good cause the mech is quite good to operate, you even do that with vanilla items only, good work.

If you have any technical requirements for MOD production, or need a place to discuss, you can also join my Discord, you can find its link under my MODs.

Also, I'll be looking forward to your wizard character mod, keep going :sleepyjill::seriousboss:
pןouɹⱯuı̣ʍpƎ 23 Jun @ 10:19am 
3. But also, there is a lot of issue on the description text, I think it might because you're using some punctuation in your text. because this game is a Chinese game, so the system itself have some issue when it read 「,」 and 「" 」, make sure you using 「,」and「 ' 」 for instead.
Beside, some texts seems be missing, such as the Introduction of characters when it as items, the manufacturer of mecha, etc.
(Because you locked the MOD file, I can't check and tell you clearly where there may be problems, so you have to check it by yourself)
pןouɹⱯuı̣ʍpƎ 23 Jun @ 10:19am 
So, here is the suggestions:

1. First thing first, "removed the melee slots" is not working, you have to set these slots to 0 clearly but not just remove or ignore it; otherwise it just causing bug and players can equip any type of melee weapons they want, which you definitely don't want to be happen.

2. 80 of Mecha speed only and rest 300% of them setting on the pilot, that is a unexpected move and doing well. This can effectively prevent players from using various methods to increase the speed of this mecha to a value you don't want.
Red riding hood the third  [author] 23 Jun @ 9:06am 
thanks a lot! though i think i was too ambitious by starting with a whole custom char instead of just modifying Mary lol. i wanted to make it so she'll receive stress whenever there is a break and she'll reduce stress after having been in combat. or add negative traits whenever you ask her what she thinks about the war. maybe i'll do a boss run instead where every day you only fight bosses but for now i'll finish my three chars