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For example, if you want to ban the melee weapon, create a useless weapon first (for example, some special cannon or the other, which have 60s CD or even longer), such as giving an ID like "114514", and put this "114514" stuff on your melee weapon slots in your Mod file, that is how it work.
(Of course, you need to do this for other languages as well), please note that you should not change "PlayerStreetTxt-English" because we can't do that right now.
Overall, in terms of balance, I think this MOD is quite good cause the mech is quite good to operate, you even do that with vanilla items only, good work.
If you have any technical requirements for MOD production, or need a place to discuss, you can also join my Discord, you can find its link under my MODs.
Also, I'll be looking forward to your wizard character mod, keep going
Beside, some texts seems be missing, such as the Introduction of characters when it as items, the manufacturer of mecha, etc.
(Because you locked the MOD file, I can't check and tell you clearly where there may be problems, so you have to check it by yourself)
1. First thing first, "removed the melee slots" is not working, you have to set these slots to 0 clearly but not just remove or ignore it; otherwise it just causing bug and players can equip any type of melee weapons they want, which you definitely don't want to be happen.
2. 80 of Mecha speed only and rest 300% of them setting on the pilot, that is a unexpected move and doing well. This can effectively prevent players from using various methods to increase the speed of this mecha to a value you don't want.