Left 4 Dead 2

Left 4 Dead 2

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KF AA12 on L4D1 Animations (SG552) [Non-NIGHTMARE Script]
   
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Game Content: Weapons, Sounds, UI
Weapons: Rifle, Shotgun
File Size
Posted
Updated
785.942 KB
20 Jun @ 8:02am
21 Jun @ 10:44pm
2 Change Notes ( view )

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KF AA12 on L4D1 Animations (SG552) [Non-NIGHTMARE Script]

Description
Non-NIGHTMARE script for Waltz's KF AA-12 on L4D1 Animations (Sg552 Replacement) (Scripts Included) but with the script changed so it's balanced for standard play and not for NIGHTMARE, requested by LambVORTEX.

Relevant weapon stats (can't really compare it to the base SG552):
VerticalPunch - 6.0
PelletScatterPitch - 3.0
PelletScatterYaw - 7.0
PenetrationNumLayers - 2
PenetrationPower - 30
PenetrationMaxDistance - 500
CharacterPenetrationMaxDistance - 300
Damage - 20
Bullets - 10
CycleTime - 0.2
clip_size - 20
primary_ammo - AMMO_TYPE_SNIPERRIFLE (180 spare ammo, would've gone for the hunting rifle's reserves but 150 isn't divisible by 20)

Includes a custom hud icon and custom firing sounds from KF1, including both regular and incendiary ammo shot sound effects.

THE ORIGINAL MOD IS REQUIRED FOR THIS TO WORK, THIS IS JUST THE SCRIPT AND SOUNDS!
11 Comments
ark  [author] 27 Jun @ 5:38am 
@FentYeen
sures, good idea
FentYeen 26 Jun @ 11:01pm 
icon for this ? thanks bbg
Taco enjoyer 26 Jun @ 7:40pm 
perfect i needed a powerful shotgun mod
ark  [author] 26 Jun @ 7:40pm 
20 x 10, so 200 damage
Taco enjoyer 26 Jun @ 7:37pm 
how much damage if all pellets hit?
ark  [author] 23 Jun @ 9:04am 
the problem is that the spas and autoshotgun have round reload and that's hardcoded in the engine, i can't make it reload a magazine like i can for assault rifles, also they're not full auto and holding down fire makes you shoot slowly
redfoxuchiha07 23 Jun @ 5:40am 
Put this in a shotgun Man, would be really cool
SwiftSide 22 Jun @ 12:18am 
your mom's ca
ark  [author] 21 Jun @ 10:47pm 
thanks for letting me know waltz! i removed the model and put your mod as a dependency, cheers