XCOM 2
47 ratings
[WOTC] CommanderHUD
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
931.440 KB
21 Jun @ 4:22pm
24 Jun @ 1:58pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] CommanderHUD

Description
Adds functionality for abilities to be added to the top-right of the screen, next to the original "CommandHUD".

This mod has no effect on its own; other mods must make use of the feature.
Please see this demo mod as an example
Users can also edit abilities in the configuration file to be turned into commander abilities without having to install new mods for it

How to make an ability to be added to CommanderHUD
For users:
  • See the config file XComCommanderHUD.ini, where you can specify an ability to be modified into a commander ability
For modders:
  • In your ability template, you must set the flag bCommanderAbility to true, and have your ShotHUDPriority value be more than 2000 (class'UIUtilities_Tactical'.const.PLACE_EVAC_PRIORITY)
  • If your priority is less or equal to 2000, your ability could be assigned to the "Call Skyranger" button instead of the intended evac ability, you don't want that to happen

Compatibility
Should work with LWOTC

Note: overrides classes UITacticalHUD_CommanderHUD



Please give me any feedback, suggestions and bug reports in the comments!
Thank you, I hope you enjoy this mod!
Popular Discussions View All (1)
3
25 Jun @ 8:31pm
suggested config edits
spooky ghost
32 Comments
Gerishnakov 9 Jul @ 1:40pm 
@Melan I use Soldier Select Icon and I altered the ini file to have it going down the left side of the screen in two vertical rows.
Melan 9 Jul @ 10:47am 
Is it possible, to make the new abilities attach as a new row instead of next to the existing ones?
I like to use Quick Soldier Info/Select Soldier Icon which is placed at the top.
Too many Commander abilities will mess this up.
Dragon32 4 Jul @ 10:17am 
OK
RolandJ 4 Jul @ 9:15am 
I referenced the discussion when I said "suggested config edits", yes. Implementing those via learning/understanding/implementing INI tweaks is the primary "technical barrier" I was referring to that a standalone mod would remove. Removing technical barriers is a good thing, where reasonable.
Dragon32 4 Jul @ 8:13am 
@RolandJ
Did you look at the Discussion?
RolandJ 4 Jul @ 7:52am 
This looks like a top-tier UX/UI improvement! Great job, Furu! It's already down to the top of the 2nd page of most recent mods, yet I don't see any standalone mods; mods whose content would basically be the suggested config edits . Am I overlooking one? And sure, unrelated mods can use this as a dependency to add abilities to this UI, but what about users who don't use such unrelated mods?

A standalone mod would be great, as it would remove most/all of the technical barriers to benefiting from this mod, plus its generality should help it suit a larger number of people.
Canthyse 27 Jun @ 11:28am 
Found out that you can bind these abilities.
Interface - Key Bindings - Tactical Shortcuts, then search for Command Ability at the bottom.
Theres 5 bindings, and the 1st one its for Call Skyranger, and the next ones are the custom abilities, it doesnt show the names but it seems it takes the specified number priority.
Now its more fast to Overwatch all.
jat11241976 25 Jun @ 8:33pm 
Nice :steamthumbsup:
spooky ghost 25 Jun @ 8:15am 
@jat11241976 created the discussion for you buddy
jat11241976 25 Jun @ 5:05am 
Not at my PC right now, but I'll open a discussion later to suggest added abilities, so we don't clog the comments