Garry's Mod

Garry's Mod

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[Zenless Zone Zero] Burnice White (PM/RAG)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Comic
File Size
Posted
Updated
57.055 MB
21 Jun @ 11:37pm
22 Jun @ 10:20am
2 Change Notes ( view )

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[Zenless Zone Zero] Burnice White (PM/RAG)

In 2 collections by That cat from Oured
kapuyas' stuph - Playermodels
82 items
kapuyas' stuph - Zenless Zone Zero Playermodels
7 items
Description

It's Burnice's model from Zenless Zone Zero as released by miHoYo as an MMD model, ported over by me as a playermodel and ragdoll you can use.
I'm aware there's already two versions of her in the workshop, but I've been meaning to port this now that I did two Zenless ports in the form of Pulchra & Lycaon and she's one of the fun characters to play as in the game, not to mention her hijinks in Chapter 4. Unlike the two other ports of Burnice, I did what I can in making it a neat playermodel & ragdoll pack (plus props) with a couple of adjustments done by me.

Just like my previous works, the C_Hands were adjusted, I added much bodygroups as possible, did some edits & adjustments to the texture & model, add some new flexes, adding the textures that weren't present on the MMD model (i.e. the hair shine, normal maps, AO maps, etc.) since MMD doesn't support it and I had to source it through the game's textures ripped by other people.
It includes hitboxes and a separate eye shader variant if you don't like the regular 3D eyes in favor of the former. Ragdolls too for posing and whatnot since the PM's more limiting and extra and unnecessary bones were adjusted / removed.
Don't let her get near Thirens or any anthropomorphic animals, she'll pet them too much and MOST likely set them on fire if they're a threat to her.


Burnice White is a playable S-rank limited Fire Anomaly Agent in Zenless Zone Zero, as the bartender and resident pyromaniac of the Sons of Calydon.

Mixologist, fuel chemist, pyromaniac. Burnice White can be considered the jack of all-trade of the Sons of Calydon. From creating the special fuel the gang uses for their machinery, to serving up exotic cocktails; both utilizing her favorite drink: Nitro-Fuel, and in-Hollow combat, where she fights up close or from mid-range with her personally made flamethrowers, Mixer and Shaker.


‣ Playermodel (w/ Eye Variant)
‣ Ragdoll (w/ Eye Variant)
‣ Props ("Mixer and Shaker" Flamethrower, Nitro-Fuel Can & Shades)
‣ Bodygroups (Accessories)
‣ C_Hands
‣ Faceposing (FACS flexes w/ extras)
‣ Eyeposing (Eye variant only)
‣ Anime-esque lightwarps
‣ Compatible with Custom Taunts / uTaunts
‣ Well rigged
‣ Collision meshes that matches the model
‣ TTT-compatible Hitboxes


‣ Due to the way I set up the skirt on her playermodel, which is supposed to solve clipping with legs, it may look a bit odd on different anims.


miHoYo - For creating Zenless Zone Zero & Burnice's original model
kapuyas - Re-rigging, editing, cleaning up and porting to GMod
YuRaNnNzZZ - For making the c_hands bodygroup / skingroup changer script
Matto Za Kyatto - Requesting Burnice to be ported to GMod


‣ I do not take requests (unless I'm willing to) nor commissions (probably not). This is merely done on my free time. I do not wish to profit off of anything I port at all.
‣ Spam, copypastas, drama or malicious comments will be deleted. No questions asked.
‣ Before you ask any questions related to the addon itself, please make sure to read the description.
6 Comments
邪魅霸天 19 Jul @ 8:39am 
OK nevermind that's caused by the texture combine of two different Burnice models
邪魅霸天 19 Jul @ 6:58am 
Playermodels are having purple texture error
Jackie Saint 23 Jun @ 5:18am 
@That cat from Oured The neck is likely not having enough weight assigned to it and cause the head to start flinging around wildly.

Add $jointmassbias "valvebiped.bip01_neck1" 5 to the QC file under the $jointconstrain lines for valvebiped.bip01_neck1.
That cat from Oured  [author] 23 Jun @ 4:20am 
@Astarod
turns out, that was caused by the neck collision mesh (which i often add in my later works with clavicles too), while it helps in posing the head better with tools like Ragdoll Mover, in turn it sacrifices posing stuff using the phys gun which may make the head mesh less stiff and more prone to jittering about.

either i have to remove the neck phys mesh which fixes the problem, but in turn omits better head posing, or don't which said problem will still persist while keeping better posing with that aforementioned tool.
Astarod 22 Jun @ 11:10am 
Bro, there's a bug with the ragdoll: if you try to grab her from the head with the physics gun, her head starts to twist uncontrollably. It happens with both ragdolls.
Speed Racer 22 Jun @ 7:52am 
The man, the myth, the legend

Has returned!!!