Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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TFE+ (Custom Multiplayer Raid Style Campaign)
   
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1.310 GB
22 Jun @ 11:50am
24 Jun @ 2:20am
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TFE+ (Custom Multiplayer Raid Style Campaign)

Description
Addon to the game's Campaign TFE+. An Enhanced experience that attempt to freshen up your next playthrough, of familiar maps

FEATURES


      Bringing you TFE+, a Modification for Serious Sam Fusion 2017, that boasts new Graphical improvements, additions to extra material details and also, a new atmosphere/feel of the game. New Weapon Sway/Motion Animations as well as included one Custom Weapon, that will definitely change the tide of the battle, thus making Shell ammo, more valuable than ever before. Enemy Multipliers, Bot Support, all in one package. Merged/Extended maps into one, to give you extra play time.
What Does This Mod Do?
Adds 4 Levels to the game's Campaign Menu.
It does not replace anything, just fresh additions. Not only that but also Enhances graphics, feel, atmosphere of the new levels. Also making it way longer to go through, compared to Vanilla sessions. Let's say that now Hatshepsut takes 20 minutes to beat or less, if not more. Depending on how many players or bots are present.

TFE+ INFORMATION FOR RESOURCE USAGE
This mod is also considered as a Resource Pack that is filled with 4k to 2k textures with Height Maps, Normal Maps included. Which means you can make Custom Levels of your own iteration using these high quality textures. Presumably Egypt Theme. You can also use this mod's Weapons that have different Sway/Motion animations while in First Person. It's not over yet. If you feel lazy, you can just add a whole segments of models into your custom level with Enhanced Materials applied for you. No changes are needed. Just go to Architectures folder of TFE+ and off you go for some browsing.
HOW TO START YOUR FIRST SESSION
Since it's not a Singleplayer Campaign, you must first go to Network Play and host a private session there. You do not need to Port Forward anything. For your first time I recommend starting Classic Gamemode and then selecting TFE+ Titled Campaign. Hatshepsut + is the first level. Now you can either play with bots, or with real people. The more players are present, the higher the multiplier will go. Same applies to AI Bots. Your Session, your rules.

SOME IMPORTANT GAMEPLAY INFORMATION[/h1]

To fully utilize Enemy Multipliers, once in game, you have 30 seconds to spawn in Bots. If you're playing with Real People, then you have to make sure that your Lobby has Ready Up button. So let's say you include Minimum Players of 4 and Maximum of 16. Once 4 people join and session is started, the multiplier will ignore In Progress joining players, so you have to make sure that everybody is in. That way the Multiplier can successfully multiply the Enemy Count

REQUIREMENTS
The First Encounter DLC (Obviously)
The Second Encounter DLC (I've used it's Gloss Maps on TFE textures)
BFE (The Custom weapon is made for both BFE, TFE, TSE. It also uses shared data between these titles)
OPTIONAL: Project Never Alone (If you want some solo company then this is a great addition to your mod collection)

STATE OF TFE+
[/h1]
This mod still is Work In Progress and I do accept ideas on what can be done to make the experience better. I know right now it does not include all TFE maps. It takes a lot of time to Enhance all Textures, not to mention it hurts my wallet too.
Right now I'll leave it as is, but in the future I may merge even more maps into one, till nothing is left but one long Enhanced Experience throughout all TFE's Levels.

KNOWN ISSUES

- Last level in Ugh Zan segment, he spawns way too soon or even teleports you out of your current state. (This does not happen all the time, at least throughout my tests, but it can happen and if it does, I am sorry. I barely understand how triggers work and I can't Script my way out of the issue
- Balancing Issues (I did not test this with real people, I have no friends to test this with in the first place, so I had to predict the values of the Enemy Multipliers.)
- Solo Playthroughs are really hard on Serious Difficulty (It's another balance issue but fortunately, all I can recommend is disabling extra enemy count within the server option's menu.)
- Low FPS on Low End GPU (Yes this mod tanks the performance a lot, compared to Vanilla. Make sure you can run the Vanilla at least on Medium settings on 1080p. 
- No Sectors in Merged Maps (To prevent visibility issues and enemies suddenly disappearing out of the screen, I had to delete them completely. I do not know how Sectors work, so I went all in. Which means Optimization work is almost non existant.)
- Double Weapon Clones, Especially Colts. (That is Game Title's Default code. If I iterated my own Game Title, then TFE levels would have to be Rescripted from scratch. Not only that but also deleting entire functionality and other SS1 Entities)
- Issue with Key Collection in Suburbs section (The code is made only for one player. If I made it display information for everyone, then the code would break and most likely cause a crash. You cannot properly script SS1 Entities.)
- Lack of Items in The Great Karnak + (For optimization purposes I've made it spawn less items. If too many items are present, the bots will cause your game to stutter a lot. That happens due to logical process of array handling between distant objects to take for the bots.)

CREDITS
Music in Dunes + AVP Dunes Mashup

Music in The City Of Memphis + ludex - Serious Sam 4 Hero Too Cover

ludex - Serpent Yards (Serious Sam TSE Cover)

ludex - TFE Suburbs Cover

[/b]
TO SUM THINGS UP
You can support me by rating this project up. So now we have a closer look at how this Engine performs, when it is pushed to it's limits.
3 Comments
Riba4ok13 23 Jun @ 10:21pm 
Congrats with release! Gonna try it with friends this week
Dizellfest  [author] 23 Jun @ 1:26pm 
@Contòrra Pidàrro 1 That is what I did. But unsure if there needs to be more spawns. I've only tested that variant with bots and not during solo play. If people keep struggling with Karnak Section then I will take action on making sure that everyone can be sustained during their battles. Thank you for the comment
" Lack of Items in The Great Karnak" - you can try spawn items only when someone entered in to section