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Anyway, I don't think it's going to break anything using Frackin together with Alpha Ammo, although I don't think it's that recommended, since I imagine some of their weapons already have some kind of ammo system, or something like that. Thanks a lot for the comment by the way =)
Basically what I did was create patches for all the vanilla generic weapons, like assault rifles, pistols, machine pistols, and others like that. These patches add some parameters that a script uses to manage ammunition, recycling the durability system that we find in pickaxes, for example.
This script I mentioned is an altered version of gunfire, which is the script that manages the most basic functions of the guns, but since I don't alter the original gunfire.lua, but just create a patch for the weapons instead of using it, using the edited version, it shouldn't cause any conflict with other mods.
I also do the same way for some unique weapons, making "instead use that script, it should use that other one". That way only the generic and the unique guns I changed should be affected, and none of the other modders weapons that are based on gunfire.lua will feel any different =)