American Truck Simulator

American Truck Simulator

50 ratings
US Car Culture - Jazzycat's AI Traffic Add-on
   
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Type: AI Traffic
File Size
Posted
Updated
1.290 MB
22 Jun @ 7:33pm
29 Jul @ 5:49pm
9 Change Notes ( view )

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US Car Culture - Jazzycat's AI Traffic Add-on

In 1 collection by Azuirele
US Car Culture + AI Pack add-ons
7 items
Description
INFORMATION
An add-on that implements features from US Car Culture to Jazzycat's AI Traffic pack.

GAME VERSION
Compatible with ATS v1.54.* and ATS v1.55.*

REQUIREMENT
- US Car Culture.
- Jazzycat's AI Traffic v16.6.3.

LOAD ORDER & COMPATIBILITY
General load order of all US Car Culture content:
1. US Car Culture - Compatibility Patch.
2. US Car Culture - AI Pack's addon.
3. US Car Culture.

Load order with other mods:
⬆️ Above any realistic traffic/traffic density mods.
⬆️ Above any AI Traffic sound mods.
⬆️ Above any non-supported AI Traffic pack.
⬆️ Above any map mods

Incompatible mods:
❌ Not compatible with any realistic coloring mods.
❌ Not compatible with any mod modifying license_plates.sii
❌ Not compatible with any mod modifying traffic_storage.sii

Latest version: 2.4.1-29.07
22 Comments
Azuirele  [author] 27 Jul @ 11:02pm 
@crosslogic1 It's because you were at 60MPH zone that has a red light then, which causes the AI behavior to instantly try to accelerate to the speed limit. This is just the AI mechanic in the game, and this won't happen around a city where the maximum speed limit is only 25MPH most of the time.
crosslogic1 27 Jul @ 10:52pm 
I disabled all my mods except for this mod, us car culture, and jazzycat's ai traffic (v16.6.3) (in that exact load order as well) and it's still happening. I'll give you an example of what I mean by accelerating too fast. If I'm at a red light on a road with a 60mph speed limit, instead of accelerating gradually they just instantly slam on the gas and reach the 60mph limit in like 3 seconds. The cars squat when accelerating because of how rapid it is. I have no clue why this is happening and I've unsubscribed and resubscribed to both but to no avail.
Azuirele  [author] 25 Jul @ 11:51pm 
@crosslogic1 The acceleration is completely fine for me, you can see below that I had to increase the acceleration for certain vehicles as well, please check if you have any mod that also modifies vehicles being loaded above my mod.

On the other hand, seeing a passenger car accelerate faster than you is normal; they weigh at least 10 times less on average compared to a bobtail truck (with many modern vehicles can do 0-60MPH in roughly 6-9 sec). I don't think it is that strange seeing a passenger drive past you really fast, and I don't include Muscle/Sport class here either.
crosslogic1 25 Jul @ 11:36am 
Is anyone else experiencing issues with the ai vehicles (just passenger cars) accelerating too fast? When I play without this Jazzycat addon, and with just the car culture mod they accelerate normally.
Azuirele  [author] 15 Jul @ 10:17am 
@Laqueesha I will take a look through all Savana variants from Jazzy and disable those that shouldn't be in US, will also do something with your U-Haul suggestion, both of these change should be in upcoming update, as it doesn't take that much time.

I won't interfere further with spawn rate of commercial vehicle like GMC Vandura, however. I have already left them in truck_storage (classic storage in RTD edition ), which restrain their spawn by quite a lot in general, the rest will be up to base game or from the traffic density mod you are using.
Laqueesha 12 Jul @ 8:37pm 
Yeah, the GMC Savana van spawn is messed up, as you have Canadian vans spawning in the U.S. (CBC, Shaw, Rogers, Telus, CTV, etc.).

Some other suggestions: The U-Haul vans should have Arizona license plates as they're all registered there. The GMC Vandura should spawn much less (if at all), as it is a very old van that has been out of production for years.
Azuirele  [author] 5 Jul @ 2:44am 
Compatibility updated for Jazzycat's AI Traffic pack v16.6.3.
Azuirele  [author] 3 Jul @ 6:44pm 
@shimsham29 I'm glad you like the new change. Unfortunately, I can't tweak it further, or else it would be worse. Their spawn number will now totally rely on spawn rules from base game or realistic traffic/traffic density mod you are using. You can try out different one and see which will give your ideal number. Have a nice day :steamhappy:
shimsham29 3 Jul @ 8:19am 
Awesome fix to the cargo van issue. Checked the game out for a bit this morning and it was so much better than yesterday. Truthfully, they probably now spawn in a bit less than ideal BUT this is again, so much better than what I was seeing yesterday. I much prefer a bit too few than too many. Thank you, thank you, thank you!!!

You are an absolute legend. I truly do feel you have created one of the best mods not just for ATS but in all of gaming. USCC adds so much to the game's immersion, as I clearly saw when I temporarily disabled it last night during my testing and had limos and all this other silliness spawning in.
Azuirele  [author] 2 Jul @ 5:20pm 
@shimsham29 Update: I found out that Jazzy leaves all commercial van in car storage, which make them spawn so frequently like that now when I no longer restrict them with spawn_ratio: parameter. Because I never changed the traffic storage for vanilla, and also have always thought Jazzy left them in truck storage, I never bothered to recheck. Just my carelessness here, I will make a small update that relocates them to proper traffic storage, and they should no longer spawn too much after that