Hearts of Iron IV

Hearts of Iron IV

329 ratings
Road to 56 : Expanded
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File Size
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335.773 MB
23 Jun @ 5:58am
20 Jul @ 10:30am
7 Change Notes ( view )

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Road to 56 : Expanded

Description



✅ July 2025 Update Compatible




📝 Description

In this collection of mods, there are mods that enhance the Road to 56 with graphical and mechanical modifications. Due to the large number of mods included, there may be incompatibilities or other problems, if you encounter any, please post them in the comments and I will fix them.

⚙️Main Features
  • Better Mechanics Mods : Combat, Division Designer, Extended Units, Extended Projects, National Economy ect.
  • EU4 Style Mechanics : Ages, Ideas and Monuments
  • New flags and parties icons
  • Formable nations
  • Combat decisions
  • Core system (Landlord)
  • New map texture
  • Colored interface (buttons, units, ect.)
  • New loading screens
  • And more (see modlist)

This mod collection has been created to work with Road to 56




🔄 Load Order
  • The Road to 56
  • Road to 56 : Expanded




📚 Mods List / Mods Author Credits
The modlist of this collection can be found below; Of course, all credits go to the authors of these mods.




❌ Incompatibility
  • Not Compatible with The Road to 56: Expanded and Enhanced 2.0
  • Not Compatible with Expert AI




🏳️ Translation Submods




➕ Variants




🧰 My Other Mods


Popular Discussions View All (3)
17
6 Jul @ 1:15pm
PINNED: Suggestions
Reyngade
3
8 Jul @ 2:44pm
my feelings about this mod
Kaczek122
0
12 Jul @ 3:46pm
Attrition issue
M82
264 Comments
Reyngade  [author] 6 hours ago 
@Pietia Hi, thank you for your opinions yes AI behavior is one of the things I would like to improve, but for now I haven't succeeded yet.
Reyngade  [author] 6 hours ago 
@[SP] Free Diddy László Ideas are unlocked one every year until like 1946 or more depends on the gamerules you set up.
What are policies at the bottom of the ideas interface, cant really do anything with it but maybe im just stupid
Pietia 24 Jul @ 10:47am 
I am in year 1940. Today I checked what other countries have by viewing the console, as I only saw a few tanks.
In my opinion, Due to the very extensive options, everything works very slowly with AI, they are starting to produce some tanks, but generally England has 7 divisions, the USA max 10, Russia in the civil war 4 divisions, a lot of infantry over 100 divisions each of these countries in relation to tanks, however, I see that civilian factories were built, over 100 each of these countries.
Pietia 24 Jul @ 10:46am 
A lot of political power invested in various add-ons, as if they weren't making tasks from trees, because Russia didn't take over the Baltic states, but they were more focused on investing political power in add-ons. ( Laws and Polities )

Perhaps it was intended that the game would be slower and it would take us, the players, longer, but if someone, like me, aggressively went after only civilian factories from day one and rebelled countries with spies (I took over the Netherlands, Czech Republic, Slovenia, France, Poland, and a multitude of smaller ones after winning annexes/wars, then the number of factories at this point equals the number of factories of England, America and Russia together.
Pietia 24 Jul @ 10:46am 
At this point, I think the game is over, as I can basically fight everyone at once. I'm considering starting the game at the highest level and adding power levels to the countries in the menu to make them stronger. The AI was already terrible in the base game, and now, in my opinion, it's just too slow.

The person creating this mod, thank You for your work, but I don't think He can do anything about it. Most of us are used to a full-blown war after a few years, and now it's progressing slowly. It's time to unlock all the trees, hahahahah.

That's probably why bugs are reported, sorry for the long post :)
NoClueLackOfLight 24 Jul @ 10:42am 
Hello, The AI does not do decisions for civil wars due to choosing to do their political ideas over it, this causes them to be stuck on focuses, such as the soviets will not do their set up headquarters decisions after the focuses meaning their civil war for Tsarist russia will not fire likewise with UK AI for Fascist will not do blackshirt decisions - i tested this with Expanded and without and noticed it only happening with expanded on
Deadly all consuming fungus 24 Jul @ 7:35am 
never mind, youll get an event on new national ideas that fixes the national ideas, then you need to open ideas through your country screen, not the event pop-up
Deadly all consuming fungus 24 Jul @ 7:28am 
Ideas are bugged for the Holy Army war, Palestine cant select any ideas and has no national ideas
Cumburger 23 Jul @ 6:22am 
Remilitarize the Rhineland works just fine for me