Sid Meier's Civilization VII

Sid Meier's Civilization VII

71 ratings
Players combat power
   
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Type: Mod
File Size
Posted
2.436 KB
23 Jun @ 8:14am
1 Change Note ( view )

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Players combat power

Description
Adds a new data row to the players ribbons: Combat Power.
Currently based on units combat strength and the player production yield.

This mod does not affect saved games.

[www.donationalerts.com]
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7 Comments
Eric 6 hours ago 
Hey Skardi, the ambiguity of how combat numbers are calculated actually makes this more realistic in my opinion. I have not tried the mod yet, but I considered how much we really know about these things in real life and the fog of war and knowing the exact numbers would be unrealistic.
Skardi 10 Jul @ 10:32am 
Can you provide a more detailed explanation of how the combat power numbers are calculated please?
dtales 25 Jun @ 5:24am 
finally! thanks so much
Tomboy Theocracy 24 Jun @ 2:09pm 
It was there in Civ VI, it's not there in Civ VII- for whatever reason. Thanks for making this QoL mod for us, Artem!
teucroettore 24 Jun @ 2:41am 
Great
MrFoo 23 Jun @ 5:25pm 
First mod sub of Civ Vii for me. Thank you!
Q 23 Jun @ 2:12pm 
Hell yeah dude, that's what's up.