Rivals of Aether

Rivals of Aether

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Sui
   
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6.305 MB
24 Jun @ 4:34pm
25 Jun @ 8:12pm
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Sui

Description
Welcome, I introduce the newly finished Sui. After like 2 years of no update I decided to finish her up.
This description will contain everything I gave her. I'll come check the comments every now and then and do any fixes that are necessary.

(Btw, understand im not a pixel artist, so her art is mediocre at best. Hopefully you'll look past it and still enjoy playing as her)





My general comments for her.... shes awful at dealing dmg... if u cant juggle that is. Her dmg per move is prob like 3 idk. She has 3 air-jumps?? And a nice recovery too.
To "balance" this u get sluggish the more dmg u have. U can tell how bad it gets by looking at the after images. The first gate is at more than 69% (nice) and the other one is at 100%. Once u arrive on 100% ur practically a snail in comparison to bellow 70%.
Tho so that it doesn't feel like whiplash, for losing all that movement she gets somewhat (barely) heavier.





Lets talk grounded:
This is nice, but i prefer the air.

Jab -
Nothing special here, most noteworthy thing is that if the first hit gets parried, u wont be stunned.

Tilts -
Nothing special here either, u can cancel all of em into strong and jump.
I guess her F-Tilt is the real killer :v

Dash Attack -
Has armor from beginning to near middle, if it hits it can get cancelled into Up and Forwards smash. U can also jump from it on hit.

F.Smash -
Note worthy comment for this move is that u dont get stopped by the ledge so u can do some nice stuff with it.

U.Smash -
I recommend this for when u want to cancel dash. Has nice kill power.

D.Smash -
Use this to deal dmg.





Now lets talk Aerials:
This is where most of the fun is to be had.

Nair -
K.Rool nair.

Bair -
Combo this into up air.

Fair -
If u get all the hits in, its got nice dmg.
(u can hold the attack to delay the hit by as long as u want)

Dair -
BRBRBRBRBRBBRBRBRBRBRBRBRB
U can also "B-Reverse this move.
(u can hold the attack to delay the hit by as long as u want)

Uair -
Its got a tipper, so land it to get massive kills. (insert the "ninja massive meme" here)





Finally lets talk specials:
Normally theres a gimmick but Sui prob doesnt qualify into having one.

Uspecial -
Lets land a 3 pointer into the hoop :)

Dspecial -
Its a counter and Riddly's tipper from SSBU.
Additionally if u press either right or left, u get a dodge.
This move goes into cooldown if the counter gets triggered or u trigger the dodge.
So getting "Riddly's tipper" for dmg is the only way it wont cooldown.

Fspecial -
It'll negate knockback but dmg still goes through, its kinda like a parry. It does kinda act like a windbox so do with it what u will (try edge guarding with it ;) ).

Nspecial -
Here is what u would consider a gimmick. Not only does she pull out a gun and shoot a projectile; she spawns a spinning Ring on the stage.

Ring -
This ring will do nothing passively, if anything it'll passively de-spawn and put ur Nspecial into cooldown.
So how do we use it. Just do a Smash attack and itll deal dmg and will give pretty good knockback compared to the Smash attacks alone.





Anyways, this gall is finally done. (Dont check the Muno phone, most of that lore has been retconned)

Thats all, have fun :)
4 Comments
⌁Toaster Joe⌁ 26 Jun @ 12:23pm 
YESSSIR, Youknowhowlongibeenwaitinforthis:lario:
hyuponia 25 Jun @ 1:59pm 
HOLY MOLY SUI IS ALIVE
congrats for the release!!!! welcome back sui
Erans 25 Jun @ 1:23pm 
She looks cool
champagne.daniel 24 Jun @ 7:52pm 
hellyeah