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Operation Back Breaker PVE (1-5)
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24 jun @ 20:44
10 jul @ 13:58
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Operation Back Breaker PVE (1-5)

Beskrivning
Capture the Port City of Murmansk

This is my third of six scenarios I have in the works before i start the process of making a fully fleshed out campaign. Any feedback will be much appreciated as i work out kinks and balancing of enemy compositions.
13 kommentarer
PC4Life 25 jul @ 15:55 
Noticed that when I advance past the village garrison there's no naval spawn to bring in hovercraft for any amphibious operations.
Puni$her 22 jul @ 1:42 
Very solid mission. I would suggest adding extra SAM units, usage of air assets was bit to easy.
Dead Echo 1B  [skapare] 10 jul @ 13:54 
Appreciate the feedback, i've added in a temporary workaround for the Counter attack, it should play out as normal, i'll redo counter attack once i learn why it isn't triggering the final wave as a named group
Haveatya 9 jul @ 17:48 
Same fail to clear Refinery!
MrSeveryn 2 jul @ 15:39 
just got done playing this with some friends, i think the 'defend the refinery' part bugged out, we did loose a cap and reclaim it but after that no new waves and we spent the next half hour just clearing the map of everything on it
Dead Echo 1B  [skapare] 2 jul @ 9:55 
Yeah i've been trying to figure out why they don't occupy the buildings for a bit now, it's definitely one of the top things i wanna fix for it.

I'll double check the medal status settings probably linked something wrong.

Good idea for those, i think i'll add those as a difficulty setting option, i didn't want to make it too overwhelming for people especially players but i agree i probably should have a lot of those unused assets doing something!
Haveatya 2 jul @ 9:20 
After playing this a few times;

Priority: The Morskaya that are supposed to occupy the objective in the apartment block on the final stage just cluster up. They don't occupy any buildings.

Priority: The admiral obj always gets marked as a fail in post mission even if it clears in mission.

Suggestion: Throw some radar AA around the admiral. Every time I play with randoms, someone just launches cruise missiles at the obj and kills him.

Suggestion: The pair of artillery positions between the players and admiral have never fired, should give them some fire missions!

Suggestion: Frequent small counter attacks:
SEAD runs throughout the mission
Mortar strikes on the obj we have to defend,
Air Drop on the port.
Small flank attacks, especially from forces occupying locations that are bypassed by players.
Dead Echo 1B  [skapare] 1 jul @ 18:12 
@ozone I'll add another safeguard to hopefully prevent that, did you end up losing one of the OBJs and then recapturing it?
Ozone 1 jul @ 15:34 
Having issues when it gets to the counter attack it never ends
abe_the_cat 1 jul @ 15:33 
Strong work