Broken Arrow

Broken Arrow

Operation Back Breaker PVE (1-5)
13 Comments
PC4Life 25 Jul @ 3:55pm 
Noticed that when I advance past the village garrison there's no naval spawn to bring in hovercraft for any amphibious operations.
Puni$her 22 Jul @ 1:42am 
Very solid mission. I would suggest adding extra SAM units, usage of air assets was bit to easy.
Dead Echo 1B  [author] 10 Jul @ 1:54pm 
Appreciate the feedback, i've added in a temporary workaround for the Counter attack, it should play out as normal, i'll redo counter attack once i learn why it isn't triggering the final wave as a named group
Haveatya 9 Jul @ 5:48pm 
Same fail to clear Refinery!
MrSeveryn 2 Jul @ 3:39pm 
just got done playing this with some friends, i think the 'defend the refinery' part bugged out, we did loose a cap and reclaim it but after that no new waves and we spent the next half hour just clearing the map of everything on it
Dead Echo 1B  [author] 2 Jul @ 9:55am 
Yeah i've been trying to figure out why they don't occupy the buildings for a bit now, it's definitely one of the top things i wanna fix for it.

I'll double check the medal status settings probably linked something wrong.

Good idea for those, i think i'll add those as a difficulty setting option, i didn't want to make it too overwhelming for people especially players but i agree i probably should have a lot of those unused assets doing something!
Haveatya 2 Jul @ 9:20am 
After playing this a few times;

Priority: The Morskaya that are supposed to occupy the objective in the apartment block on the final stage just cluster up. They don't occupy any buildings.

Priority: The admiral obj always gets marked as a fail in post mission even if it clears in mission.

Suggestion: Throw some radar AA around the admiral. Every time I play with randoms, someone just launches cruise missiles at the obj and kills him.

Suggestion: The pair of artillery positions between the players and admiral have never fired, should give them some fire missions!

Suggestion: Frequent small counter attacks:
SEAD runs throughout the mission
Mortar strikes on the obj we have to defend,
Air Drop on the port.
Small flank attacks, especially from forces occupying locations that are bypassed by players.
Dead Echo 1B  [author] 1 Jul @ 6:12pm 
@ozone I'll add another safeguard to hopefully prevent that, did you end up losing one of the OBJs and then recapturing it?
Ozone 1 Jul @ 3:34pm 
Having issues when it gets to the counter attack it never ends
abe_the_cat 1 Jul @ 3:33pm 
Strong work
Mac 1 Jul @ 3:16pm 
I love you Church
Dead Echo 1B  [author] 27 Jun @ 2:02pm 
Appreciate the feedback! I'll update this with a difficulty selection to adjust player economy
Haveatya 27 Jun @ 1:40pm 
Played with 2 randoms. Not terribly challenging. I appreciate the scale. I think reducing income would help this mission a lot.