Arma 3
148 ratings
Combatant Craft Assault(CCA)
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Boat
File Size
Posted
Updated
353.827 MB
25 Jun @ 12:02am
30 Jun @ 10:10pm
2 Change Notes ( view )

Subscribe to download
Combatant Craft Assault(CCA)

Description
Combatant Craft Assault (CCA)
The Combatant Craft Assault (CCA) is a highly-detailed, intractable fast assault boat designed for special operations in Arma 3. With multiple variants and advanced interactive features, the CCA raises the bar for immersive maritime game play.

Features
1: Fully Intractable Systems: Engage with working MFDs (still WIP) & a working dashboard complete with startup procedure.
2: Custom Character Animations: Every seat features unique animations tailored to the layout.
3: Slick Variant: Clean, unarmed layout for stealth ops
4: Armed Variant: M2 and M240 turrets for direct action missions
5: Vehicle Animations: Animated masts, Windows, Walls, mast, flag & Belts.(variant specific)
6: Custom Audio Suite: Custom sound design created by Aaren.
7: Advanced Lighting System: All interactive lights work as intended.
+ More i probably forgot about
ps: see last slide for interaction points for misc animations



Block 1 Startup Procedure
RIGHT SWITCH PANEL
BATT 1 = ON
BATT 2 = ON
STBY INST = ON
MFD PWR = ON
ENG1 FUEL = ON
ENG2 FUEL = ON

LEFT PANEL
PUMP 1 = ON
PUMP 2 = ON

RIGHT SIDE STEERING WHEEL
IGNITION = ON(KEY)
ENG START PORT + STBD = START



WIP/PLANNED
- Fully function MFD screens with correct info(WIP)
- More sounds(WIP)
- Making it airlift capable(i messed up the mass will be fixed in the 2.0 update)(WIP)
- Intractable weapon systems(Planned)
- More functioning switches/knobs(Planned)
- Block 2 Variant (new mast + new deck textures)(Planned)



CCA Team
Massive thanks to everyone who contributed to the project and the people who have made this mod possible.
Project Lead:
Xovolovo = Model & texture creation + general encoding
Developers:
Altar_Of_Needles = Hatchet integration + SQF + Handling
Lima= All Character animations + model.cfg animation encoding
BroBeans = Hatchet Integration + SQF + Bug Fixes
Aaren = Sound creation



Special thanks
Without these people the mod would not have been started/made. If you feel like you should be mentioned for your work please let me know and i will give you appropriate credits.
Hatchet Dev team = Bug fixing + integration
Lynx = MFD texture creation + random symbol creation.
Majormilkshake = CCA Research + feedback

ARTWORK
Artwork made by Hill [x.com]



Feedback & Bug report:
For direct feedback or Bug reports on the mod please head to the Hatchet Discord [discord.gg] and send a message in the CCA Chat. The developers will help you further there.

FINAL NOTE:
This mod has been optimized for PLAYER game play NOT AI. You might encounter issue's with AI, this has not been fully tested. for the people that want to airlift the boat i suggest you alter the max lift of the specific air frame you want to use until the mass for the CCA has been fixed.

After a lot of work getting this ready for release we want to Thank you all for downloading the mod and hope you enjoy!
- CCA Dev Team
31 Comments
miss12135 10 hours ago 
wonderful job can you make a soc-r?thanks
OrangeJuice_ 12 Jul @ 1:26pm 
make more boats and ships please sir, thank you sir, im going to drown sir
Ryker The Veteran 11 Jul @ 2:14pm 
@MANANO The lifevests are probably from the Creator DLC: Expeditionary Forces
MANANO 10 Jul @ 8:47am 
Awesome job! From which mod are the lifevests?
Petrus Aurelius 10 Jul @ 4:07am 
Will we Americans ever stop loving the M2 Browning? Will it be as connected to our hegemony as the gladius to the Romans or the sarissa to the Makedonians?
Probably, also I immediately checked the screenshots before downloading to ensure that M2 was installed on boat. Realism.
ThatGreenNeko 6 Jul @ 6:16pm 
Do you have to use the manual interactions in order to use it?
好多愚 5 Jul @ 8:58pm 
good
Rafaelka 1 Jul @ 6:00pm 
I think this is amazing
The Shadowbroker 30 Jun @ 10:54am 
would you be willing to trade for your nvg filter/mod?
Chops 30 Jun @ 6:53am 
Fine work! Forgive me for asking, but any chance you'll revisit the RHICC? I love that thing!