RimWorld

RimWorld

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Zone Combinations
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
484.064 KB
25 Jun @ 10:50pm
14 Jul @ 7:05pm
10 Change Notes ( view )

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Zone Combinations

Description
Set up allowed areas that are combinations of other zones, dynamically updated whenever any of the parts change.
  • Any number of zones can be combined.
  • Different ways of combining, useful for different situations.
8 Comments
Karth Kalbi 13 hours ago 
you're welcome, i can't wait for the update :3
Kathanon  [author] 18 hours ago 
I'll fix it for gravships when I'm done updating my other mods for 1.6.
The everywhere zone is a good idea, thanks.
Karth Kalbi 23 Jul @ 5:33am 
in my current run i'm trying to use this with a gravship to keep my animals away from my hydroponics and kitchen but whenever i move the gravship it converts the dynamic zones into regular zones. is there a way to fix this? also it would be nice if you could add an everywhere zone that has every tile on the map so we can use it for exceptions, just a suggestion ofc. really nice mod other than what i just said thanks for making it **
SClarke 14 Jul @ 3:12am 
I had issues with idle pawns, So I removed this mod and the dependency-Float Sub-Menus. It caused a black and white noise pattern on load and was therefore unplayable. Thankfully I had only had this mod for an hour, so, nothing lost.
Kathanon  [author] 11 Jul @ 5:38pm 
Sorry about that, I forgot to add it on steam. Fixed now.
Salier 11 Jul @ 2:04pm 
There's an undocumented dependency?
Kathanon  [author] 30 Jun @ 6:38pm 
I think such a mod would be very unintuitive to use. Without the geometric nature of zones, it would be harder to understand how the combining works.
SirReality 30 Jun @ 6:32pm 
I love this idea. Obviously not as a part of this mod, but I wonder if you could do the same for outfit policies.