Arma 3
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AITimeout
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Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
209.322 KB
26 Jun @ 3:14pm
4 Jul @ 12:26pm
9 Change Notes ( view )

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AITimeout

Description
⚙️ AI Timeout — Invisible AI. Visible FPS.

💤 Automatically disables simulation for distant, dismounted AI units—saving performance without deleting or despawning anything. 🔋 Boosts FPS by 20–60% in heavy missions by cutting unnecessary CPU load from far-off infantry. Built for immersive ops, sandbox garrisons, and large-scale warfare.

🔧 Features

♂️ Culls AI infantry simulation when they’re far from all players

🧠 Seamlessly reactivates AI as players approach

💺 Exempts all AI inside vehicles, crew, air units, gunners, commanders

🧪 Fully compatible with Zeus, headless clients, and dynamic spawns

🧭 Honors AI tasks and waypoints—units resume exactly as planned

🌐 Supports SP, MP, and dedicated server environments

📦 No dependencies. No framework. Just pure SQF logic

📦 Complete CBA Settings Support.

⚠️ Notes

🎯 You can freely set waypoints for AI; they’ll wait until a player is nearby to execute them

🛡️ To exclude specific Eden units from simulation disabling, add this to their Init field: this setVariable ["noSimOff", true, true];