Smack Studio

Smack Studio

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Kunio
   
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10.282 MB
27 Jun @ 10:15pm
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Kunio

Description
Warning: First character and alpha release! Expect jank.

Kunio forces you to play dodgeball in Smack Studio! Thanks to the help of the community, this fighter comes equipped with working* dodgeball physics!

Smack around the dodgeball once it starts bouncing around, and it'll get sent flying depending on where you hit it! But be warned, ANYONE can do it, so it might just get sent flying right back to you if you're not careful.

> How good is the Smack Studio CPU at playing this character?
Pretty much like easy mode, barely even uses the dodgeball.

> Does this play well online?
Currently unknown. This character uses "projectiles that spawn from projectiles", apparently these can cause issues depending on the person.

How to play:
(note: this may get changed as balance changes occur)

Kunio is a basic, solid "in-your-face" fast-paced brawler. You can use moves like his Down-Tilt to slide right into range and easily get some chip damage in through using either his F-Tilt or F-Air.

However, what sets him apart from most brawlers like him is his Side-B, which involves throwing a dodgeball. After the initial attack, which either goes straight on ground or diagonally downward in air, a dodgeball that *reacts depending on where you hit the ball will spawn for ANYONE to knock around for a few seconds.

The easiest moves to use to hit your dodgeball are your Neutral-B (a weak spinning tornado kick), your Side-Strong (swinging a trash can that can reflect projectiles), your Up-Strong (spawning a small fire tornado with an uppercut), alongside your F-Tilts and F-Airs -- both incredibly rapid, but weak, Mach Kicks.

Protips:
Wavedashing forward just before using a down-tilt will massively increase the distance you go. Likewise, wavedashing backward reduces it.

Kunio's Down-B is actually his main method of recovery. However, you can only use this once while in air. You'll have to land before you can use it again.

Kunio's dash attack is insanely good at catching people who like to dodge on the ground.

Kunio's Down-Air causes a slightly delayed shorthop after landing mid-attack. At small percentages, using his Back-Air is a guaranteed combo for some quick, heavy damage.
However, there might be some scenarios where you're shorthopping straight to a platform and landing before you can use most aerials. However, his F-Air doesn't cancel when on the ground.


*Notes:
In order for the dodgeball to even work, *hurtboxes* had to be applied to it. Something you normally cannot do with projectiles. This also might lead to some potential issues such as said hurtboxes spawning in the stage's center and other jank madness. I haven't encountered it yet, but you might.

tags: kunio-kun kuniokun technos arcsys arc system works river city ransom river city girls rcr rcg nekketsu misako kyoko riki kunio arcsystemworks beat-em-up beatemup NES nintendo
1 Comments
Erans  [developer] 27 Jun @ 10:22pm 
river city ransom rep!!!!