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10/10
ty
Hello, i've made this scenario with only singleplayer in mind as i'm not too good at making multiplayer mission as of now. Playtests of my other multiplayer missions also resulted in similiar issues and i still don't know how to remedy it.
One suggestion that may work is by making every trigger execute on the serverside, but don't quote me on that as i'm not well versed yet haha...