Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried to buy one during my stream using this mod, but it didn’t appear in the list.
If you're continuing from the previous version, would it be possible to make it so we can check whether an item like this can be purchased or not?
Great continuation mod—thank you!
tested it on new save, i could trade normaly until i used the hub for the first time, after that i could only use the hub
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 320D722C]
at RimWorld.TransferableUtility.CanStackTogether (Verse.Thing thing, Verse.Thing otherThing) [0x00069] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
at RimWorld.TransferableUtility.TransferAsOne (Verse.Thing a, Verse.Thing b, RimWorld.TransferAsOneMode mode) [0x00042] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
at RimWorld.TransferableUtility.TradeableMatching (Verse.Thing thing, System.Collections.Generic.List`1[T] tradeables) [0x00030] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
at RimWorld.TradeDeal.AddToTradeables (Verse.Thing t, RimWorld.Transactor trans) [0x00000] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
the ship appears in comm console and i can order a pawn to call it but nothing happens
either way you're doing good