Halo: The Master Chief Collection

Halo: The Master Chief Collection

67 ratings
Frostbite II: Frostbite-ier
   
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Engine: Halo3
Game Content: Campaign
File Size
Posted
386.655 MB
28 Jun @ 11:02am
1 Change Note ( view )

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Frostbite II: Frostbite-ier

In 1 collection by DrearyMussell5
Frostbite Campaign
2 items
Description
Preview
After a not-so refreshing rest in the cave networks, set out to find other UNSC forces and hopefully escape this frozen ring

Description
Bored and practicing with level design in Blender, I made a horrid little sequel to Frostbite. I could, no, should just keep this to myself, but that's not very fun. Second verse, same as the first. The art sucks, the geo is "rough", and gameplay is questionable. Have fun!

Credits
  • Kashiiera: Tag Release (specifically the sky box)
  • jordanspartain and n8endo: Marcus Lehto's Mark V Armor In Halo 3
  • sabopool and Katherlyn: Helping with first person animations
  • general101: Blender Tools
  • Mortal & Jimbo: Testing/Review (blame them for never questioning my "brilliance")
  • JoseP & Jimbo: Decals
  • Bungie: The Halo games
  • Halo Studios: The MCC and Mod Tools
12 Comments
Tytugg 4 Aug @ 7:15pm 
Had some fun doing it on co-op
Jo291 19 Jul @ 4:25pm 
I like the use of Terminals in this one actually/ attempt to make some kind of barebones story through use of Terminals. Wish more Halo campaigns/levels in general did that.
Poop Dealer 7 Jul @ 4:32pm 
Pretty awesome mod actually, you discredit it a lot but the level design is way more interesting than most mods you see. Great stuff and had plenty of fun, could use a little less walking through empty open areas, but overall fun, accommodating more players with vehicles would be nice, not a lot of love for 4 player coop. Aside from the art its pretty awesome, keep it up man I really look forward to next work!
WrenDjarin1138 5 Jul @ 12:29am 
So, there's absolutely no need to be that down on yourself. I'm personally impressed with the map design and I practically only play Halo these days for people's custom campaign maps. Especially snow/arctic based maps. Just needs some polish. Make sure the natural terrain has smooth shading on in blender and maybe cube project the textures to get them a little more natural looking. You're on an excellent path. Keep it up! I look forward to what you'll cook up with FB3 :)
NertyNert 2 Jul @ 3:33pm 
Very cool! Keep it up :))))) Don't sweat it being rough haha all part of the process!
septem1295 29 Jun @ 6:23pm 
Great Mod! It's really fun to navigate the close quarters, and fight your way through the large battlefields. the only critique i can give is to add some custom tags like more custom vehicles and weapons. Overall great mod, though!
DarkB1ad3 29 Jun @ 3:17pm 
purgepoint approved, i like it
KTK 29 Jun @ 1:29pm 
It was an okay mission. Nothing wildly interesting. A bit bias here, but more marine allies in the fight would be more appreciated. Two follow you in, but there's never enough to help advance with you.

Then there's the end where you hop on the Warthog. It's a bit of a missed opportunity to bring more allies into the mix there. I thought there would be more enemies incoming after I reached the Pelican landing zone. I rolled up there on the Scorpion thinking we were going to have another standoff with more firepower. One last push from the Covenant and we're king of the hill.

Nope. Fade to block and roll credits. We're done.

Aside from that small disappoint, the mission played out fine.
The Jester 29 Jun @ 6:38am 
I'll preface by saying that I appreciate every fan map; I love seeing creativity like this, but I got some qualms.

I was NOT a fan of the stooge crew of mauler brutes around every corner, I counted like 4 encounters and I was getting more annoyed by each one.

The sudden hunter jumpscare after the little tunnel section was a welcome change, but a single hunter pair doesn't really help the main issue; the enemy design and composition was really not all that engaging. Having such a massive canyon and NOT having snipers on the ridge boxing you in felt like a missed opportunity for frantic action.

I am interested in seeing more of what you're working on, and would love to give much more intimate player feedback if you want.
Rusted October 29 Jun @ 1:23am 
Gameplay was pretty good. I liked the cube fight with the stalker brutes. If you'd have kept the player in that room for maybe 2-3 rounds of them with extra shotgun ammo, and script the brutes to move on the player from multiple angles, I think it'd be a pretty creative and rewarding fight. Throw a hammer chieftain in the mix at the end and it'd probably make for a really good room.