Space Engineers

Space Engineers

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PFS - SF - Mantid AC4/BC3 Strike Fighter
   
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Type: World
File Size
Posted
Updated
622.243 KB
4 Dec, 2014 @ 11:39am
8 Apr, 2015 @ 4:06pm
6 Change Notes ( view )

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PFS - SF - Mantid AC4/BC3 Strike Fighter

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
Update 4/8/15 - hooked the cockpit up to the conveyor system for oxygen supply. since i cannot place a generator or tank within the fighter without extensive redesign, you will have to resort to placing oxygen bottles in the storage containers for your oxygen.

I also replaced the Maglock Docking Clamps with the Maglock MkIIs, making both fighters lighter and faster. This does mean you will need to switch out mods, however, and i apologize for any inconveniences in this area.

Update 12/5/14 - Updated the coveyor system of both fighters. This allowed for the reactors to be slightly more protected, and produced more storage space. The edit was done primarily to make things easier for automated assembly facilities

Mantid AC4 ----------------------------------------------------------------

Mass: 32,587 kg
Acceleration: 26.79 m/s^2
Weapons: 4 Autocannons, 1 Battlecannon
Storage: 34 small containers
Connector: 1

Mantid BC3 ----------------------------------------------------------------

Mass: 33,190 kg
Acceleration: 26.3 m/s^2
Weapons: 3 Battlecannons, 2 Guns
Storage: 43 small containers
Connector: 1

Both the Mantid variants were made off of the Wasp Chassis. The Mantid was created to be a more compact version of the Wasp, and be more geared towards fighting larger targets, rather than the Anti-Fighter role of the Wasp. As such, they are both outfitted with heavy weaponry.

The AC4 is a more well-rounded fighter, with 4 Autocannons that allow it to take on either lightly armored large ships or chew apart enemy fighters with ease. It also features 1 Battlecannon to help it tackle heavy armor.

The BC3 features 3 Battlecannons for tackling larger ships, and also has 2 guns to help it deal with any fighters that attack it. The BC3 also features 2 firing modes: It can either fire all 3 Battlecannons at once, or in sequence.

BC3 Firing Mode Guide ----------------------------------------------------------------
Have these 3 items on your interface:
1) Timer Block (On/Off)
2) Timer Block (Start)
3) Battlecannons (On)

To switch into the sequenced firing mode, simply make sure the timer block is on, and hit start

To switch back into normal firing mode, turn off the timer block, and turn the battlecannons on

Mods Used --------------------------------------------------------------

Armor Thrusters
Armor Ramps
Azimuth Cockpit
CSD Battlecannon
Industrial Thrusters
Maglock Surface MkII


Additional Mods Used (AC4 Variant Only) --------------------------------------------------------------

CSD Autocannon
70 Comments
kalash712 18 Mar, 2017 @ 2:43pm 
Нужен список модов зарание спасибо.

ViccyQ 16 Sep, 2015 @ 10:03pm 
Great fighter.
Professor Nipples 8 Apr, 2015 @ 2:23pm 
Just checked out the ship! Nice work! Dig the lateral thruster placement. Cheers
Gryphon 17 Feb, 2015 @ 8:53pm 
alright sweet, i put the game down for a while and everythings fuzzy, so idk where i got that notion, but if it flows like you say then im good, thank you
Lord Commissar  [author] 17 Feb, 2015 @ 6:25pm 
been playing since the start and never encountered such an issue. regardless, you can connect cargo containers, connectors, weapons, and reactors all to the same systems. the only question is what will flow through them. make sure you large doors match up with large doors, small with small, etc. im also not sure personally if you can have ammo flow through reactors to connectors on the other side, or uranium through weapons. however, that is something i always try to avoid as i figure if it isn't impossible yet, it probably will be eventually. beyond that, everything should be pretty simple and self-explanatory
Gryphon 16 Feb, 2015 @ 8:05pm 
A question for you sir, regarding piping for survival. When i first started playing you couldnt have a generator on the same conveyor system as a cargo container, wouldnt even let you connect the parts. Now that i have got back into seriously building a series of ships (starting with the fighters) i find the old habit of not connecting generators and cargos to be severely cramping my style. Did they change this at some point? and if not, do you have a trick for piping small ships with that many reactors?
Stratus 11 Jan, 2015 @ 6:39am 
Hey man I am a big fan of your work and I think you would be awsome in the [UESC] ship building contest! We have one every month with prizes for the top three winners! I hope that you choose to become part of our comunity and have fun purpose to build!
https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/627457521175070737/
Lord Commissar  [author] 21 Dec, 2014 @ 1:27pm 
fixed. the design originally worked, but then i overhauled the conveyor system to be less like the wasp and more efficient, making it easier to build in the Vespid factory. Apparently, in my haste to get that factory working, i failed to take notice of this rather important error... lol
Lynnuxx 21 Dec, 2014 @ 1:17pm 
You're welcome. Take a look to the autocannons in front. I think they're not connected to the conveyor system. You need to replace the container below by a conveyor and turn the cannon to match the connectors.
Muttl3y 21 Dec, 2014 @ 2:27am 
@Lynnuxx and @Dark Lord. Thanks for clearing that up. I wasn't sure what was happening in your processes due to the missing cannons but I was pretty close.