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BioSynthetic: Diablitech
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.646 MB
28 Jun @ 5:34pm
12 Jul @ 9:34am
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BioSynthetic: Diablitech

Description
V1.6

Adds several new implants which all require the signal chip (dropped by Diaboli in the Biotech DLC) to be crafted, collectively called "diablitech". These implants are designed to be more slightly powerful than their bionic counterparts, but having too many installed will put a serious strain on their bearer's nervous system.

These implants include:
  • Evil eye: A bionic eye designed to make its bearer more accurate and deadly. Only one can be installed per pawn.
  • Mephistopheles implant: a bionic ear replacement guaranteed to make its bearer a better negotiator and get better prices. Only one can be installed per pawn.
  • Harmonious vox: A bionic voice implant that makes its bearer more likable and persuasive.
  • Discordant vox: A bionic voice implant that makes its bearer more intimidating and commanding.
  • Shadow spine: A bionic spine that makes its bearer more agile and faster, making them harder to hit in melee.
  • Infernal stomach: A bionic stomach that makes its bearer less likely to get food poisoning and gives them the ability to spew fire. This implant also requires a Powerfocus chip, dropped by War Queens.
  • Devil's heart: A bionic heart that requires expensive materials like Devilstrand, Bioferrite, a Nano Structuring chip from a fallen Apocriton, and, most importantly, Luciferium. This complex structure allows many of the benefits of Luciferium to be gained without allowing the mechanites to fully enter the bloodstream, thus preventing addiction. It is not without its risks, though, as damage to the heart can cause the mechanites to escape (toggleable in settings).

Found an issue? Leave a comment!
5 Comments
BattIeBear  [author] 12 Jul @ 11:38am 
The Last thing I want is to get in the way of someone enjoying the DLC on release weekend!
Girlfailure 12 Jul @ 11:08am 
Good to hear, thanks for working so quickly!
BattIeBear  [author] 12 Jul @ 9:36am 
Fixed!
BattIeBear  [author] 12 Jul @ 5:35am 
Thanks for the info! It worked fine with 1.6, wonder what changed lol?

I'm updating the last of my mods today/tomorrow, so expect a quick patch.
Girlfailure 12 Jul @ 5:34am 
Hello I believe this mod needs to be updated for compatibility with Odyssey, I've not tested the mod alone yet but so far every time I've had the mod enabled I have been unable to install any prosthetics into pawns.