Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only problem about the map is that there is no more of it... Really good job. Looking forward to it's sequel or new version.
To the right of the large factory (where giants spawn when you open the doors), there is a section behind the smaller building that may not have been obvious. Although I'm sure the Doomtowns there would have been aggroed. There's damage upgrades on the mini-map as well.
If that's not the case, I'll have to look into it more. Sorry for the frustration.
I would be very angry if the map wasn't this good.
I'm not exactly sure what problem you encountered. The Spire does not have a global effect on this map. The radar controls you find at the end are to reveal the map only. You have to build a new Lookout Tower for that to work. Maybe that part was confusing which is definitely understandable since it is a workaround to the editor having bugs.
I did it for spec ops .The addtional help for start and the changes on the map did help a lot !
One mystery remains, despite the tesla wonder very close, I did not succeed to activate the bonus for the full map. Is-it me or a bug ?
I read your notes about the changes. I had made it to day 35 and was overrun on my next attempt at level 300. It isn't the intensity of the waves for me, it is the lack of resources early on. I just felt like I was 5 days behind the entire match.
I'm going to try the new version and see what that is like. I got nothing to do tonight and i'm tired from work. Good vegetation game.
TL;DR less noise and moved the 3rd objective so you can get it earlier.
I hope this update makes the map more enjoyable. Sorry for any wasted time already.
1. Early Pulling: Stay at the top of the housing to avoid pulling the side pocket and south area. Manually and quickly destroy small doomtowns for early resources and less waves. Mixed targeting helps.
2. Wave Day 20/25: Spam AoE units way more than you think. You should have more units than tower spots (ignoring the first side pocket). Most units should be AoE until day 25-30. You need the Vet Wonder pre 20 or even 15.
3. Soldiers: If your Soldiers aren't tanking and pulling aggro, they are placed wrong. Shotgun Soldiers are 100% necessary early game so make sure to spam them. Defending early waves should be extremely easy if you are building enough of these. Place them in and out of towers in the front line. These are the strongest base unit if used correctly.
I agree with deadspawn, a bit more range for soldiers so they do not look ridiculous and probably a bit more troops at lower levels.
I've played the special forces (snipers and soldiers never saw the other thing) 3x now on the low setting of 300. My snipers are getting destroyed. I don't have enough wood to make walls, and once they start shooting they aggro everything and the waves are endless. I have to micro manage the snipers or the undetectable zombies start killing one after another. It used to be one or two, but with the constant stream of zombies coming from the house area sometimes there are 3-5 and they just kill them (no sniper shoots them when on nearest enemy setting). The soldiers seem neat, but they don't even shoot a fatty even when it is smacking the snot out of another soldier 2 people down the line. Maybe slightly increase range to maybe 3