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On the flip side, why don't you make psychically sensitive colonist get the debuff base on how strong their sensitivity are. So have sensitivity above 100% will make debuff progressively worse. (1-100% is normal, 101-120% slightly debuff, 121-150% slightly stronge debuff, 151-200% Stronger debuff and 201%+ full debuff.)
Something like Cube's fascination/withdraw progress faster, higher mood impact from event (like psychics drone) and more damage from unnatural darkness.
PS: Make debuff optional since not everyone like an idea of make game harder