Easy Red 2

Easy Red 2

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Omaha Beach Dog Green (2025 Version) [Mission]
   
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Custom Maps and Missions: MissionEditor
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220.250 KB
30 Jun @ 8:53pm
6 Jul @ 10:25pm
13 Change Notes ( view )

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Omaha Beach Dog Green (2025 Version) [Mission]

Description
Hello all, I've put a lot of time into this map and mission, I hope you enjoy it!
Please feel free to comment any suggestions/recommendations. I haven't been able to find the Omaha map I've been dreaming of, so I made one myself!

Current Version 1.12

Update 7/6/25:
Artillery has been moved further back, AA gun has been moved to a lower position so it no longer targets infantry/landing craft on the beach. It will focus on aircraft but will target Allied infantry in the upper trenches on the ridge so keep your head down!

RUN AS SINGLE MISSION FOR BEST EXPERIENCE. NOT CAMPAIGN! I HAVE INCLUDED A PHOTO OF IDEAL SETTINGS

ROADMAP:
I want to make more custom uniforms for Allied Squads in SDK.
I want to do the same for the German side.


Map: OMAHA - 6/6/1944
Gamemode: Operation (1 phases)
Invaders: United States (allies)
Defenders: Germany (axis)

Last update: 7/6/2025

Used map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3513387262

Used DLCs:
https://steamhost.cn/app/2317930/

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3000876878

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287081635

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173868182

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3239159411
18 Comments
JuicedTimmy  [author] 15 Jul @ 4:01pm 
Also LCM is pretty much done, expect it in the mission this week.
JuicedTimmy  [author] 15 Jul @ 4:00pm 
Huh weird, does this happen with the recommended settings? I haven't had this issue, could you recreate it for me?
SmellMyFartBox 14 Jul @ 12:36pm 
The map is great, but after the first wave, the only squad spawning on the US side is whatever squad I join to land on the beach. No more AI comes in to help after the first wave, and the mission turns into 8 or 9 US soliders (half of which die as soon as the boat door opens), storming the beach against 6 or more full German squads. Unfortunately, it ruins what would otherwise be a great map. It needs more AI to be landing more consistently.
JuicedTimmy  [author] 7 Jul @ 12:33pm 
Thanks for letting me know I'll check that out. I'll look into a corpse mod.
rodeo 7 Jul @ 9:59am 
Played again today, shaping up well. Some dead bodies/corpse mod would add to the immersion for sure. The rest of the stuff you're adding sounds great, looking forward to it.

There are still a few floating obstacles on the left side of the beach inside the play area near a LCVP on fire, a wooden pole and a couple shingles.
JuicedTimmy  [author] 6 Jul @ 5:44pm 
Sweet, I'll work on that too, I fixed some of the floating stuff, some of the stuff outside of the actual play area is still floating slightly but it shouldn't be visible or ruin immersion. I see the floating trenches. I'm fixing those now.

I am working on a LCM model boat that will transport tanks to the beach like infantry instead of coming out of the static LCT's. That's going to take a lot of work but that and more customized uniforms are next.
rodeo 6 Jul @ 4:14pm 
Other thing I noticed, Allied tanks get stuck at the trench line on the beach, they cannot advance further. Otherwise mission is legit as hell, I hope this gets popular!
JuicedTimmy  [author] 6 Jul @ 11:36am 
See photos for ideal settings
rodeo 6 Jul @ 10:51am 
Awesome man. Yea the spawn on the beach was just an idea I saw from other maps I played that worked well. Much appreciated for the content!
JuicedTimmy  [author] 6 Jul @ 10:48am 
I've tried multiple phases with beach spawn points, however the Germans end up pouring down the hill to the beach to try and capture those points instead of holding the ridge. I could keep it one phase and put two capture points on the beach and two on the ridge and see how that goes. I'll mess with it. I'll look for the floating obstacles and fix them.