Arma 3
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EYE ADAPTATION
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Data Type: Mod
File Size
Posted
Updated
11.433 KB
1 Jul @ 12:21pm
4 Jul @ 10:17pm
3 Change Notes ( view )

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EYE ADAPTATION

In 1 collection by 天使
SCRIPTS FOR YOUR MISSIONS
6 items
Description
THIS MOD IS AVAILABLE IN ALL THESE LANGUAGES


Eye Adaptation
Hey, I’ve just recently started learning to script in SQF and I know I still make mistakes, but I’ve discovered you can do some very interesting and powerful things in ARMA 3—so many, in fact. Today I bring you a very simple but nice script that gives the game "eye adaptation" when entering or exiting buildings or any dark area such as under bridges or in dense forests.



⚙️Main Features:
  • 👁️ Adaptation:
    *It’s very simple—when you enter a dark area quickly, your screen will darken slightly for a few seconds and gradually adapt to the interior, and the same applies when exiting.
    *Under bridges, the adaptation will be lighter but still noticeable.
    *In forests, since more light filters in, the effect is subtler but still noticeable when looking through branches or leaving the forest.
    *It also works in ruined buildings, though the effect is softer than in forests, but more noticeable than under bridges.
IMPORTANT
This works on any map, but I’ve noticed that a few specific buildings (very few) without doors do not trigger the effect correctly. That’s because the script relies on doors and open zones to detect dark interiors, and these 3 or 4 house models don’t offer that—however, they are naturally well-lit, so the difference is barely noticeable.



Final Notes
This script gave me lots of headaches, so I hope you enjoy it! I’ll soon release the seasonal nature system, dynamic lighting like Lumen, and other cool features I’ve programmed.

If you'd like to support me or just enjoyed the content, you can help me here. Have a great day!
[gofund.me]
SHARING IS CARING!
18 Comments
天使  [author] 11 Jul @ 2:33am 
This mod will be added to the remaster mod, so I will be taking it down in 24 hours.
天使  [author] 7 Jul @ 1:28pm 
@wowee
i check
wowee 7 Jul @ 11:22am 
Apparently this breaks the saturation during "Signal Lost" in the East Wind campaign, the colors are just gone for some reason
Sly 6 Jul @ 12:26pm 
I'm really looking forward to the mod you mentioned, whats featuring in this one really makes me want to see. Hope everthing goes well with the OP :steamthumbsup:
NIKY 5 Jul @ 12:46pm 
buen mod estaba buscando hace mucho algo como esto :steamhappy:
contor 5 Jul @ 10:53am 
Was close to installing til I saw the final note. I wish you the worst
K1NG_J3W 3 Jul @ 11:24pm 
Hi 天使, What I mean is that in order for this mod to be listed correctly on a dedicated server (appear and be validated) it needs a a bikey in a 'key' directory along with the add-ons folder signed.

https://www.youtube.com/watch?v=iq4iJOmz8s4
https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Addon_Signatures

the arma 3 tools helps with this - personally DSUtils has been good
nanner 3 Jul @ 6:01pm 
Yes.
天使  [author] 3 Jul @ 1:32pm 
@TMA-1701
Fixed the issue where the white effect was triggered at night. Thanks for mentioning it.

@Eutheria
Many people say it has many errors, too many to avoid problems I prefer to hide it and fix it in peace
Eutheria 3 Jul @ 12:49pm 
What happened to the version of OPEX you updated?