RimWorld

RimWorld

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KlopKots Target Priority
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
844.289 KB
3 Jul @ 2:22am
19 Jul @ 11:41pm
9 Change Notes ( view )

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KlopKots Target Priority

Description
The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player's pawns to set them follow or ignore Target Priority rules.
Player's drafted pawns, who choices targets for ranged attack by themselfs, prioritize designated targets before others and won't attack targets setted as ignored.

V1.2.1
- Compatibility fixes

V1.2
- Added Priority designator for hostile turrets (player's mannable turrets acts according manning pawn's setups)
- Now designation of target as ignored interrupts autoattacks on it
- Minor visual improvements

V1.1.1
- Fixed loading default mod settings

V1.1
- Added Rimworld v1.6 compatibility
- Added mod settings window
- Added customization of visuals
- Added options to turn off designator types
- Added designator for players's drafted pawns to follow or ignore Target Priority rules (inactive by default)

Compatibilities:
- CE(Combat Extended) Compatible. I did few test and worked fine, i think...
- RunAndGun Compatible.

P.s. Shouldnt be inpactfull on performance, i think...
13 Comments
KlopKot  [author] 20 Jul @ 7:09am 
@Danger Girl Forever Ok, i hope everything will work correctly. Thanks for feedback )
Danger Girl Forever 20 Jul @ 6:22am 
Thank you for responding Klopkot. I just logged back in and the ignore mark was gone. Ill try it again next raid to see if I can mark and unmark people. :)
KlopKot  [author] 19 Jul @ 11:50pm 
@Danger Girl Forever Sounds like mod problem.
I wasn't able to reproduce this case. (Runned RimWorld without any other mods for quick launch, maybe its actually mods incompatibility)
But i added some checks to try avoid something like this, and updated mod.
Could you try it again and tell, was it fixed?
Danger Girl Forever 19 Jul @ 10:32pm 
@Klopkot Thank you for responding. It was a raider who was a relative so I marked him as ignore. He is now captured in my prison but still has the mark and I couldnt find a option to turn the mark off. Im probably doing something wrong
KlopKot  [author] 19 Jul @ 10:00pm 
@Danger Girl Forever Hi, by default there should be no pawns marked as targets. To make them primary or ignored target use the button which shows up with selecting pawns(or turrets), also this buttons turns it off.
If button or marks dont shows up it possibly disabled in mod options, or it can be a compatibility problem with some other mod.
Danger Girl Forever 19 Jul @ 8:58pm 
Hello :) how do I take the target off of someone?
KlopKot  [author] 16 Jul @ 8:10pm 
@sashakiller33 Made fix. Should work for now, but didnt tested enough to be fully sure
sashakiller33 16 Jul @ 5:46am 
Not working correctly with bots from The Dead Man's Switch
KlopKot  [author] 10 Jul @ 9:18pm 
@ferny OMG! Thanks for noticing! I hope i have fixed this for now.
ferny 8 Jul @ 7:18pm 
Really great, just did some testing. Very underrated, love the mod options. Maybe make the basic first setting enabled by default so people at least get the basic function of the mod when they sub