Sid Meier's Civilization VII

Sid Meier's Civilization VII

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[XAZ] Exploration Changes
   
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3 Jul @ 4:58am
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[XAZ] Exploration Changes

In 1 collection by Xaz
Civ 7 - Modpack
37 items
Description
Changes the tech tree unlocks for deep ocean travel and unit embarkment.


* All Units ignore Movement penalties from Open Ocean terrain
Moved from SHIP BUILDING to CARTOGRAPHY

*All embarked Land Units may enter Open Ocean terrain
Moved from SHIP BUILDING MASTERY to SHIP BUILDING

Hopefully these changes allow for a quicker discovery of new continents, especially on bigger maps.
4 Comments
Djonathan 11 hours ago 
@skaz unfortunately
skaz88 10 Aug @ 10:18am 
The changes aren't applying when I transition to the exploration age, only if I start in the exploration age.
m_mus 4 Jul @ 1:34am 
@Sabre: he surely could by attaching the necessary effects to later technologies. But this would require a separate mod, I suppose.
I suppose if you study his code and exchange the chosen technologies with those later ones you'd like to attach these effects to, you could relatively easy do that yourself.
Sabre 3 Jul @ 9:01am 
Can you also do the opposite: So ocean exploration is a bit delayed?