Sid Meier's Civilization VII

Sid Meier's Civilization VII

284 ratings
Leonardfactory's Policy Yield Previews
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Type: Mod
Mod: UI
File Size
Posted
208.158 KB
3 Jul @ 2:46pm
1 Change Note ( view )

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Leonardfactory's Policy Yield Previews

Description
Leonardfactory's Policy Yield Previews

Adds estimated yield previews for Social Policy (and Crisis Policy) cards on the Government screen, allowing you to better evaluate the current impact of each policy card.
See yield previews even in Tech tree and Civic tree, in the Leader attributes panel and in City States bonus selection screen.

Disclaimer
Best efforts have been made to calculate these yield previews accurately. However, it is possible of course, that there are calculation errors due to bugs in this mod and/or the base game. Unfortunately there may also be a few policy cards where a yield preview could hypothetically be calculated, but this mod is unable to do so due to technical limitations. Parts of this mod may or may not become out-of-date after updates to the base game. For any issue please post here or open an issue on GitHub repository. I'll try to address them as soon as possible, given my limited free time.
The mod is in early stage, since behind the UI I've had to implement a lot of manual checks and controls, which are not exposed directly by the game. Given the complexity, please understand that some fixes may not be easily addressed.

Known Game Issues
There are some base game bugs around policy cards, which cannot be addressed by this mod (and are not linked to it)
  • Some policy cards in base game provide a different amount when toggled on/off multiple times. This can be fixed only by Firaxis
  • Sometimes when you reload a save, game yields are different. Try to slot-out and slot-in the policy to double check yields in the top panel.

Credits
Thanks to Infixo, the author of the original Better Report Screen for civ6, which inspired this mod
Thanks to eSpock and trixie from Civ7 Modding Discord and all the fellow modders on CivFanatics & discord for helping me developing this mod!
38 Comments
wilx 12 Aug @ 9:06pm 
@truncated
That is what I'm saying though, you should take the time to estimate the results of social policies. I don't know if you have to sit down and crunch the math in an unfun way. I agree that this mod isn't exposing any hidden information, it's just making it obvious what you should do. It takes away some of the thinking involved, that's all I'm saying. If that's a layer to the game you don't care about, I'm glad this mod exists for those people.
truncated 12 Aug @ 12:46pm 
@wilx I thought about that too, but since as far as I know, all the information is there for you to manually do all the calculations. It doesn't show expose any hidden information. It just saves time, so I feel like it is ok. But like you said, it is a personal choice. If you like it, then use it.
wilx 7 Aug @ 7:10pm 
I don't blame anyone for using this mod if they enjoy it or they think it improves the game, but I do think this eliminates some of the decision-making process the game wants you to do. The obvious question is: why didn't the devs show the yields each social policy would give? They didn't, because it would be obvious which ones to pick then in the moment, and you'd never have to think which one is better. The devs want you to plan your civ and seeing the fruits of your labor from a correct policy change, like going from +200 culture to suddenly +1000 culture, is very rewarding. Just my two cents.
GAFM 7 Aug @ 12:33am 
THIS IS AWESOME! Sorry for yelling, but @Leonardfactory this is SO GOOD! I was having a rough guess at which policy or Attribute would give me the biggest bonus, but this has shown how wrong I was sometimes. I couldn't be bothered counting how many quarters I had in 27 different settlements, or how many mountains, like, seriously, some of the dynamic options are quite detailed (part of the reason why I think so many people think this version of Civ is "basic", but it's actually incredibly nuanced mathematically). Anyway, even if this is a bit off from time to time and can't deal with a few specific options, it is AWESOME. Can NOT recommend highly enough. Subscribe to this mod.
Rob 30 Jul @ 6:00pm 
Glad someone made this. Sometimes I wonder if the devs intentionally designed it to not reveal yields to get the player to guess "the best bang for their buck" .
knighthawk_32 23 Jul @ 12:15pm 
Lot's of great Mods out there. This one may be my favorite!!!:steamthumbsup:
-1 Stability Hit 22 Jul @ 5:55pm 
ooh. seems to be working again.
Niallism 22 Jul @ 5:42pm 
Updated for 1.2.3?
jherna22 21 Jul @ 5:14pm 
great mod but after i loaded game i cant see it. its very helpful when its on. thank you very much.
йой, най буде 21 Jul @ 7:39am 
so good. subscribed