Dominions 6

Dominions 6

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LA Albstatt, Old Ways Resurgent
   
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1.365 MB
3 Jul @ 3:17pm
21 Jul @ 1:39am
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LA Albstatt, Old Ways Resurgent

In 1 collection by Casus_Bellum
Hexabellum
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Description
Opened a Ko-Fi account. Nobody asked me to and you gain nothing by tipping. If you like my nations enough that you still want to tip here's the link: https://ko-fi.com/casusbelli42

The last chapter of the story of the land of Alb is heavily inspired by mediaeval German catholic descriptions of the followers of Holda. Holda being the German equivalent of Perchta north of the Alps. Holda was also associated with the Wild hunt. The story of Albstatt is heavily connected to other of my mod nations - Blodwold, Hexenwold (still unreleased MA version of Blodwold) and Mediolania in particular.

The nation plays much like Muspelheim - your capital still holds the remnants of the old Demonbinders, reformed under the influence of Mediolania. The other lands were taken over by returning witches and their demonic servants.


--======= v0.2 =======
-- FIX Heroes where not defined properly
-- FIX Reanimate Fay of Old spell was broken
4 Comments
Casus_Bellum  [author] 21 Jul @ 1:43am 
@JJ "Mayo" Knock-out Yeah, I did a mistake in the spell, fixed now. Also the heroes were not properly defined, but they should work now !
JJ "Mayo" Knock-out 12 Jul @ 4:44am 
I think something may be wrong with the "Reanimate the Fay of Old" ritual. Out of the 5 times I cast it, each time it summoned one (1) commander, four times longdead alban noble and one time longdead alban warrior. By their stats they don't seem like they're actually meant to be commanders, too. Also the ritual has dual path requirement with both paths needing to be glamour. Not sure if that's intended or not.
And before you ask: no, I don't have any mod that could plausibly affect the ritual.
Casus_Bellum  [author] 5 Jul @ 5:13am 
@psdoffer It is a bit different. The Holy damage should be 2x(5 +Drn) while what you propose is 10+Drn. Quite a bit less damage. That said I should probably check if I understand it correctly
psdoffer 4 Jul @ 3:17pm 
Reliquie Knight's water grenade has both tags 'only affects demons/undead' and '2x damage for demons/undead'. Wouldn't it be clearer to get rid of 2x tag and just make the defualt damage 10 instead of 5?