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Errorcodes Play Nice
   
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712.092 KB
3 Jul @ 7:25pm
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Errorcodes Play Nice

Description
This mod makes the Errorcodes from the Reprogrammable Workshop not attack neutral npcs, it also lets them heal and repair.

Turns out, this behavior was cause by a dialogue option, whenever they saw a neutral target their "Errorcodes Protect" ai package would trigger. I removed that and as a bonus they don't scream at neutral passerbys (They'll still scream at enemies don't you worry).

I have changed their contract to be more similar to a Mercenary's. They will Protect Squad i.e. each other, and they'll heal/repair each other and you (turns out there's some threshold checks for this behavior, don't worry if they don't heal your papercut). To accommodate this they've been given a basic first aid kit and an authentic skeleton repair kit.

Apart from that, none of their other dialogue or behavior has changed. This just makes the Broken Ones more useful and long lasting.
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11 Jul @ 11:43am
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