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In an online environment, unless you're using a self-hosted cloud server with specific custom scripts added, official servers and servers without those scripts are basically the same. **No matter what weird mods you have installed locally, the server's logic takes precedence online.** It will forcibly disable certain special functions of mods, including this mod's multiple reload animations.
Actually, the verification method is quite simple. Have your friend join you for a co-op campaign, select a local server, and then you use this **multi-action Magnum mod**. Have your friend equip **any other Magnum mod** (as long as it's *not* the multi-action one). When you both start playing, you'll notice that **when your friend reloads using their Magnum mod, the animation glitches out as if something's wrong...**
i don't know about source but let's say in theory : if a reload function could have more than one, it would be easy to make it random from an array in theory
an array of reload animations being picked randomly i mean