Left 4 Dead 2

Left 4 Dead 2

71 ratings
(magnum)MK23 SOCOM
   
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Game Content: Weapons, Models, Textures
Weapons: Pistol
File Size
Posted
Updated
77.610 MB
4 Jul @ 8:25am
12 Jul @ 8:37am
2 Change Notes ( view )

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(magnum)MK23 SOCOM

Description
Replase magnum

model:Firewarden3D

animations:
Halfdeadfortress3
JOK3R
Marathon
NMH's
Cyonsia
NOSML
Hypermetal
Tiến ~Kriegs~
Twilight Sparkle

compie:me

Yes, yes... This mod has a *very* high number of animations, particularly focused on reloading. This can cause issues when used by the host player on a local server. Therefore, I've included the initial compiled files. You can unpack them and customize or recompile everything to your liking.


“是的……这个模组拥有非常多的动作,主要体现在更换弹匣上面,这使得作为本地服务器的主机玩家使用会出现问题,因此,我将初始编译文件放到了里面,你可以解包并进行自己的爱好随心搭配或者编译”
13 Comments
Skip Wiley 20 Jul @ 4:14pm 
Really good especially with the wide variety of quality reload anims... but the sounds are just a bit too weak. Particularly the firing and the "thumb pressing down on the slide lock" ones.
「ET3RNAL」  [author] 12 Jul @ 2:58am 
...Getting sidetracked. Let's bring the topic back to the initial test. If the experiment indeed shows this result, why does your friend experience that issue? **Because as the host of the local server, the server's rules follow the mods *you* have installed.** Your friend **violates this rule** by using a different mod. Unless they use the *exact same mod* as you, they, as a participating player, **will encounter problems.**
「ET3RNAL」  [author] 12 Jul @ 2:58am 
First off, **this has nothing to do with variable functions**. Well, you can think of local games and online games as two distinct things; they each have **their own separate set of operating rules**. When playing locally offline, you can enjoy the novelty brought by varied actions. But once you go online, you'll find that all those extra actions become ineffective – it will only play **two sets of animations: empty reload and non-empty reload**.

In an online environment, unless you're using a self-hosted cloud server with specific custom scripts added, official servers and servers without those scripts are basically the same. **No matter what weird mods you have installed locally, the server's logic takes precedence online.** It will forcibly disable certain special functions of mods, including this mod's multiple reload animations.
「ET3RNAL」  [author] 12 Jul @ 2:58am 
Hmm... how should I answer this question...

Actually, the verification method is quite simple. Have your friend join you for a co-op campaign, select a local server, and then you use this **multi-action Magnum mod**. Have your friend equip **any other Magnum mod** (as long as it's *not* the multi-action one). When you both start playing, you'll notice that **when your friend reloads using their Magnum mod, the animation glitches out as if something's wrong...**
DeadSpace47 12 Jul @ 12:50am 
Also why exactly it causes issues?
i don't know about source but let's say in theory : if a reload function could have more than one, it would be easy to make it random from an array in theory
an array of reload animations being picked randomly i mean
DeadSpace47 12 Jul @ 12:45am 
random reload animations? that's perfect, any more mods like this?
Zom-A 11 Jul @ 11:42pm 
Simply badass! :csgoct:
Sëëth 7 Jul @ 3:10am 
"Harasho...good! You found a SOCOM." :VSnake:
Lil' Gifted 7 Jul @ 12:05am 
DEIMOS!!!!! SPEAK TO ME!!!!!!!!
NEZ Corporation 5 Jul @ 5:09am 
ah yes Trepang2 Pistol i love it thanks