S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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QoL Changes x Better Ballistics - PART 2
   
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4 Jul @ 10:00am
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QoL Changes x Better Ballistics - PART 2

Description
IMPORTANT - Make sure you go over to Shay's modpage to get part 1

A collection of most used Quality of Life changes bundled into 1 convenient pack, now in 2 parts for FULL functionality between QoL -50% by Shay AND Better Ballistics. No more conflicts!

HAS THE FOLLOWING CHANGES:
  • 50% less weight of consumables, nades, mutant loot
  • 50% less repair cost
  • 50% longer sprint
  • 35% more carry weight
  • Sell broken weapons

ALONGSIDE BETTER BALLISTICS’ FEATURES:

Complete Overhaul of Weapon Ballistics:
• Every weapon type and ammunition will now feel different in game – intermediary cartridges will provide proper armor penetration compared to pistol calibers, big boy cartridges like 7.62x54mmR will feel like a proper threat against your bandits, and so on.

Major Improvements to Individual Weapons:
• Including reworked recoil/dispersion, realistic fire rate/magazine capacity, buffed stats for unique weapons, and much more!

Greatly Enhanced Enemy Manpower:
• Enemy NPCs now use weapons with increased lethality, featuring improved damage/penetration and range values, for a more deadly combat experience.


COMPATIBILITY AND TECHNICAL INFO
  • MUST BE RUN WITH PART 1 OF THIS MOD AND IN DOING SO THE:
  • Effects are instant
  • WHEN APPLIED WITH PART 2 THE MOD WILL BE:
  • New and mid save compatible
  • BUT DUE TO THE WAY BETTER BALLISTICS IS SETUP, IF YOU HAVE NOT PLAYED WITH BB ON THE SAVE YOU WANT TO MOD, IT IS ADVISED TO:
  • Start a new save
16 Comments
Inflated_chair 31 Jul @ 9:01am 
ok thanks
Kazz7420  [author] 31 Jul @ 6:41am 
yes, only use one version and not both together. and update for this version will hopefully be out soon
Inflated_chair 30 Jul @ 3:37pm 
do i unsub from the stand alone better ballistics?
Excel 30 Jul @ 6:12am 
Please, can we get an update to latest Better Ballistics?
Vitalyon_ENEY 19 Jul @ 5:17am 
Kazz7420, Thank you very much for your answer.
Kazz7420  [author] 18 Jul @ 11:03am 
Most likely a mod conflict - are you using any weapon mods here? If so, strongly recommend you to uninstall them and check whether this issue still happens
Vitalyon_ENEY 18 Jul @ 7:32am 
Hello! The sound and caliber of the Clusterfuck rifle has become standard again, but a few days ago the caliber was 308 and the sound of the shot is much better, I don't understand why. Did the author change the mod or is it my problem?
Kazz7420  [author] 9 Jul @ 2:37am 
known bug, will be fixed soon
Jeremiah 9 Jul @ 2:24am 
the spitter smg is broken using this mod. idk if its smgs in general because when I use the Spitter it does no damage to npcs :(. I'm sure its this mod because its the only one I have installed that changes guns.
Kazz7420  [author] 6 Jul @ 4:51am 
I don't plan to touch any of Shay's QoL changes, and hence they'll be provided as is for now. Same for scripted mission - the in-game difficulty setting does work as a way to reduce difficulty, so no plans on that either