Kenshi
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Social lives (Holy Nation) ENG
   
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4 Jul @ 3:40pm
10 Jul @ 9:58am
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Social lives (Holy Nation) ENG

Description
Temples and priests.

The Temple is no longer just a useless building, but the centre of the Holy Nation's social life. An Abbot appears in each temple, which adds the following capabilities:

1. Weekly Prayer - You can now volunteer to pray in the temple once a week, which will add reputation points. Prayers vary by gender.
2. Donations - Priests are involved in charity work as well as supplying holy troops. All of this
requires money, which they will gladly accept. Reputation increases depending on the amount, but in small amounts to avoid imbalance.
3- Free Kitchen - If your character runs out of money, he can go to the temple. He will be given food. It can be repeated after some time.
4. Existence Label - now just having an alliance is not enough to find non-humans in the lands of the saints. A special label is needed, which can be bought from the priests. A relationship of at least +30 is also required. The existence of the label is monitored by new characters - Inquirers. More about them later.
5. Opportunity to become a priest - if you have excellent relations with the saints, you can become a priest, which opens up many new opportunities. Ask the Abbot about them (especially nice that you can quickly skip the Day of Prayer :).

Interrogators

Special squads of interrogators appear in cities and on the roads. They are designed to make it harder for
to smuggle contraband when allied. The specially trained dogs of the squad can sense drugs, leading to searches and arrests even when allied with saints. It is also their responsibility to check tags on non-humans. The position of interrogator is sacred, so disobedience or being caught smuggling will severely damage their reputation.

Pilgrims

Groups of peasants led by a travelling priest roam the lands of the Holy Nation. The priest delivers sermons along the way, and the pilgrims pray. They can be invited to their camp to revitalise it. You can help with money or ask for help, and pray with them. There is a loot option. Additional dialogue appears for priest players.

Heralds

Honestly spoofed from the TV series Rome. A herald is added to liven up the city. When iconic characters of the world die, he announces it to the people, giving his opinion. In peacetime he tells news from the battlefields, advertises local shops, and various events in the country (over 50 lines of handwritten lines). Some of the news characters can be found.

Mercenaries

The first thing I want to say is that mercenaries have become more expensive. Give or take 1000 kat per day per soldier. I think this is realistic, as a person will not risk his life getting pennies for it, which will not even be enough for a loaf of bread. Now only wealthy citizens can afford guards, not any vagrant who collected two thousand on old banks.

Two mercenary organisations have been founded, the Saints of Staks and the Skin Hunters

The Saints of Staks are regular mercenaries, slightly modified and strengthened. A small gang lore has been added.

Hunters - small squads of skilled marksmen that occasionally appear in towns and on the roads. They roam throughout the lands of the Saints, but are most numerous in the Skornyak Edge. They cost a little more than regular mercenaries. They trade in skins.

Prosthetics

I think it's completely stupid that paladins stop noticing your prosthetics abruptly when they ally with you. Now when a paladin meets your prosthetic unit, your relationship with the Holy Nation will instantly deteriorate and paladins will attack you.

Taxes

After praying in your camp, the priest will now ask you to donate some money to the temple. You can refuse, which will result in a slight decrease in reputation, or if you pay, the opposite. I did this because I believe that such a large country and army cannot exist without taxes or church tithes. In my opinion, optional taxes are a compromise. Taxes are calculated relative to your capital, so there are no brutal extortions.
30 Comments
Azamat97El  [author] 13 hours ago 
luisacostaosorio Less Kenshi means more social life. That's the whole secret my friend
luisacostaosorio 13 hours ago 
Can you mod me to have a social life?
brickhead 18 hours ago 
barely anything is compatible with genesis. genesis barely works anymore too
Azamat97El  [author] 19 hours ago 
BAG HAT I don't know, because I've never played with other builds.
BAG HAT 19 hours ago 
are these mods compatible with genesis?
Azamat97El  [author] 10 Jul @ 10:27pm 
NonExistantFlower Hello, these are very interesting ideas, but unfortunately, the game editor is very limited in its capabilities. The player cannot give the NPCs anything other than money. Therefore, this line of mods ended with the three main factions. Two of them have already been translated into English, leaving only the united cities.
NonExistantFlower 10 Jul @ 7:24pm 
-more options are unlocked, like at higher levels one might come to you and ask to join rarely or they might offer to give you a pack animal they dont need, small stuff like that
NonExistantFlower 10 Jul @ 7:23pm 
really amazing, surprisingly not many mods just have small lil options like this that are mostly there for immersion and roleplaying. Is this just the first in a future series of mods for factions? if the second would be cool for like, a 'Social Lives: Nomads' where you can occasional stumble across a group that needs smth (maybe water since otherwise nobody carries it, or raw foods for their pack animals, more mundane needs like that) and if you build up enough rep they can help you out a little on the times where you run into them (like maybe once an in-game week you can ask a favor ranging from just borrowing a ration pack to having them follow you for a day to protect you in rough territory or even pacify screaming bandits for you since theres lore around that), and maybe as the rep builds more and more-
Lucasleepwalker 10 Jul @ 12:20pm 
awesome, just tested and its all fixed!

thank you for updating so quickly
Azamat97El  [author] 10 Jul @ 9:59am 
Lucasleepwalker The translation has been corrected