The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Tech X Costumes!
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File Size
Posted
Updated
2.142 MB
4 Jul @ 6:05pm
16 Jul @ 7:19pm
7 Change Notes ( view )
You need DLC to use this item.

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Tech X Costumes!

Description
WARNING!!!
It will crash your game during local co-op, this has been a well known problem we wish was done :(
Still hope you have fun with it



What have we added?
There are over 60 new costumes for Tech X, changing it when you grab specific items.
The list includes items such as:
- Brimstone
- Sacred Heart
- Poke Go
- Bloody Lust
- Technology
- Crown of Light
- Midas' Touch
- Stop Watch
- Broken Watch
- Broken Modem
- Cancer
- Athame
- Euthanasia
- Money = Power
Among others.

How it works?
When you pick a new item yout costume changes to that of the most recent one, including when you use the D4



EID Support
Want to know which costumes do have a custome costume? We have EID support to tell you which ones do have it.



Credits
Idea and sprites: Rodja457
Coding: Oskar



It all started thanks to this idea I had a while ago but never asked for help to turn it into a mod


Known problems:
1. You know how Tech X blinks red when full charged? We don't have that since the game specifically calls original Tech X costume and cannot be redirected to make our costumes blink red (or any custom blink, Ipecac was going to blink green, check the .anm2 files if you are curious)
2. Some minor errors with Debug Console (using rewind or removing items for example)
Popular Discussions View All (1)
7
21 Jul @ 1:39pm
Bugs reports
rodja457
83 Comments
The Noise (Real) 9 hours ago 
"MC_ENTITY_TAKE_DMG" from "Tech X Costumes!" failed: ...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua:270: attempt to call a nil value (method 'IsCoopGhost')
Stack Traceback:
...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua:270: in function at line 269
LostSenpaii 1 Aug @ 11:30pm 
...
function mod:ondamage(entity, amt, flags, src, frm)
local player = entity:ToPlayer()
if player and not player:IsCoopGhost() and player.Variant == 0 and player:GetData().bloodyhits < 6 then
player:GetData().bloodyhits = player:GetData().bloodyhits + 1
player:GetData().costumeapplied = false
end
end
...
:steamthumbsup::isaac:
luc 25 Jul @ 7:09am 
"MC_ENTITY_TAKE_DMG" from "Tech X Costumes!" failed: ...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua:270: attempt to call a nil value (method 'IsCoopGhost')
Stack Traceback:
...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua:270: in function at line 269
King 19 Jul @ 4:06pm 
absolute dislike just broke my game!!!!!!!!!!!!!!!!!!!!!!!!!!!
SChatot ΘΔ 19 Jul @ 3:52pm 
there should be one where it shows Queen's language from Deltarune, like displaying a "LMAO" or "TRUE"
Sir Wrexes 19 Jul @ 7:55am 
@Sturm yeah I thought afterwards that you were probably doing local co-op. It's just that there is a modified exe available on GitHub to enable mods in Rep+ online co-op and I've seen some people complain in mod comments about X or Y not working. My bad, and apologies.

@authors I've re-subscribed to the mod, and I'm going to do a clean install, we'll see how it goes! If I run into the errors again I'll report in the "Bug reports" thread you made.
Astlan 19 Jul @ 2:15am 
Hi, I had a problem with the mod, apparently you forgot to caste an Entity to an EntityPlayer in the callback mod:ondamage of main.lua:289

```
local player = entity:ToPlayer()
if player and not player:IsCoopGhost() and player.Variant == 0 and player:GetData().bloodyhits < 6 then
player:GetData().bloodyhits = player:GetData().bloodyhits + 1
player:GetData().costumeapplied = false
end
```

Here you have the solution in case you want to use it. :)
Sturm 17 Jul @ 11:30pm 
@Sir Wrexes wat? you don't need a hacked client to use mods in co-op, at least not locally.
The mod crashes the game in regular local co-op without any modifications to the client. It probably crashes it in online, too, though.
Chaosdroid 17 Jul @ 4:11pm 
and disabling all mods aside from tech x did not help, so the issue definitely stems from tech x itself
Chaosdroid 17 Jul @ 4:10pm 
On july 9th i did make a post giving the end of my crash dump cuz the same thing happens to me. I'll repaste it here just incase it can be helpful at all.

[INFO] - Lua mem usage: 31642 KB and 1000 bytes
[INFO] - Queued Path music/Afterbirth/Burning Basement GUitar Layer_04.ogg
[INFO] - Queued Path music/Afterbirth/burning basement Loop.ogg
[INFO] - Error in "PreEntityTakeDamage" call: ...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua:254: attempt to compare nil with number
[INFO] - Error in "PreEntityTakeDamage" call: ...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua:254: attempt to compare nil with number
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetCollectibleNum
[INFO] - ...ding of Isaac Rebirth/mods/techxplus_3516808583/main.lua(118): Function
[INFO] - resources/scripts/main.lua(73): ?
[INFO] - Caught exception, writing minidump...