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I am working on an update, I refactored pretty much the entire project into subgrapghs and am including instructions for remodders to be able to port the logic over to other maps and kinda play with it easier on that end. I'm like 80-90% of the way done with the update, if BF6 beta didnt happen I would have probably posted this last weekend.
Main thing I would want changed ( and changed in a local copy of the scenario I made ) was assigning the allied AI to different player than the human player so I wouldn't get my units and the AI units confused.
Any thought about adding radar AA to the AI? As currently it seems like the AI doesn't use any short or long range anti air. Admittedly the amount of fighters both side spawns sort of negates the need for AA for anti plane and anti heli stuff to an extent but doesn't do anything about cruise or ballistic missiles.
Also would be nice if the plane spawn was a bit further from the front line as right now it's pretty close to where the fighter furball tends to take place naturally.
You should feel proud of yourself because this is tons of fun to play