RimWorld

RimWorld

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Reese's Yttakin Overhaul
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Mod, 1.5, 1.6
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781.005 KB
6 Jul @ 8:50pm
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Reese's Yttakin Overhaul

In 1 collection by StockSounds
Reese's Creations
7 items
Description
A set of personal edits to the Yttakin xenotype to make them more enjoyable for me, and in the case that our interests overlap, you too.
I made sure to keep their identity as wholly Yttakin, because Yttakin are what I want, not some precious ideal by the same name.

Alterations:
- No more baldness, I find they look a lot better with hair.
- No more psychic dullness, their description literally says that they have a psychic connection to wildlife.
- Added heat weakness gene, since they're supposed to specialize in cold environments and needed adjustment.
- Animal warcall is now classified as a psychic ability, because it simply is one according to multiple descriptions.
- Ghoulification no longer overrides furskin, (couldn't get the colors to do right, but at least they retain their flomph).

- With Vanilla Expanded Framework, the furskin gene now produces "human wool" from butchering.
- With the Genetic Natural Focus mod, (it does work in 1.6), Yttakin can mess around with anima.

Thanks to Extra Hairy Yttakin for inspiration! (not compatible)
18 Comments
Tsornin 15 Jul @ 9:39pm 
That would be sweet! No rush or pressure or anything.
StockSounds  [author] 15 Jul @ 6:38pm 
I totally could change that, but I'm a bit busy. If I ever feel like going back and changing my existing mods up, I might fix up that.
Tsornin 15 Jul @ 5:32pm 
I was wondering if it would be possible to expand the beards they can use. I have some modded beards but currently they're restricted from using them.
StockSounds  [author] 10 Jul @ 5:25pm 
Assuming you're referring to the stats of human wool:
Yttakin are specifically designed to survive in colder climates, and the furskin gene only adds to cold tolerance.
Londo 10 Jul @ 4:51pm 
animals with fur also use it to insulate against heat. internal heat can be regulated with breathing.
StockSounds  [author] 9 Jul @ 11:29am 
Hmmmmm.
Well for the updating issue, you can just create a local file and put it in the game's mods folder, which is different from the workshop section and doesn't update automatically.

For the crashing, I'm not completely sure. As long as the About folder is intact it should work and simply error if something is wrong.

I did forget that there is a folder containing a new head type that the ghoul yttakins use, you'd probably have to keep that too...

If I get back in the mood to mod, I might just add mod options, but I have no plans to.
Julian333XD 9 Jul @ 10:56am 
I have done such a few times, but as soon as a) an update is released or b) i check for updates (integraty of game files), its gone again... i have tried extracting what i want a few times with my limited knowledge, either it did nothing or it crashed the game.
StockSounds  [author] 8 Jul @ 1:03pm 
@Julian333XD
I just came up with a suggestion for you. You should get the mod, then find the file and just remove every XML file from the mod except for About.xml and Anomaly.xml, because the ghoul thing is all in that file if I remember correctly.
StockSounds  [author] 8 Jul @ 6:44am 
No mod options, sorry. I never looked into figuring out how that works.
Julian333XD 8 Jul @ 6:42am 
Are there mod options? Because i don't want the rebalance, but furry ghouls sounds neat.