RimWorld

RimWorld

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Defensive Positions 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.069 MB
7 Jul @ 1:07am
18 Jul @ 6:50pm
2 Change Notes ( view )

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Defensive Positions 1.6

Description
Unofficial 1.6 version of Defensive Positions.
Original mod link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761219125

I will take this down when the official Defensive Positions 1.6 update is released, or if the original author requests me to do so.

I did not update the Multiplayer version of Defensive Positions to 1.6, so this version cannot guarantee it will support multiplayer. If someone tries it, can you let me know how it works

Let me know in the comments if you encounter any errors, and I will try to fix them as soon as I can :)

Original Description Below:

Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.

Contains Basic and Advanced mode- Advanced allows to save up to 4 defensive positions per colonist. Great for multiple base entrances and fall-back lines of defense.

Can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mod menu and HugsLib is loaded first.

The in-game description contains a brief guide. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=25535

Hope you enjoy.
36 Comments
BeeBro 3 hours ago 
Original Mod got updated. Thanks for your work!
Captain Shitface  [author] 27 Jul @ 11:28am 
@妄定 Interesting! Thanks for letting me know, I'll look into this when I have the time :)
Captain Shitface  [author] 27 Jul @ 11:28am 
@тетеря, блин If you're looking for an alternative, Colony Groups has a similar function. Though not as intuitive or easy to use like Defensive Positions, it still has the same function. In order to drop HugsLib dependency, it would require almost a whole re-write of this due to this being originally created by Hugs as well, and it being very integrated with it.
Captain Shitface  [author] 27 Jul @ 11:26am 
@Ghojo @KaosityReign You can use either Hugsli freely. Both will work fine :) The reason why I have this as the fork is because it's more stable and functional than the original hugslib upload.Hugs did not update the OG himself, but was given the update by someone else, and it has a few stability issues. There's been no update to it afterwards neither to address the bugs, etc.

So for now until it gets update to address the many issues it has, I'm keeping the dependency on DawnsGlow's fork, since that's the most stable and functional Hugslib upload currently.
тетеря, блин 27 Jul @ 7:59am 
is it possible to ditch HugsLib dependency? I heard it hits performance a lot. Not that many mods left that need it and I try to find a replacement for all those that left. thanks for the mod!
妄定 25 Jul @ 10:53am 
@Captain Shitface Thank you for your reply, I have made a new discovery.
On the Odyssey spacecraft, I set the reverse weight board to have no houses. When I arrived at the new map, the setting was still in place, but the surrounding terrain without reverse weight boards was automatically covered with roofs. The little people would come to build roofs automatically. Perhaps in the Odyssey, reverse weight boards are all independent and unique?
If the position is set to the reverse weight plate, perhaps you can try:)
KaosityReign 25 Jul @ 8:52am 
If I have the original Hugslib installed, that has now been updated to 1.6 will this mod work? I'm not trying to have two different Hugslib installed
Ghojo 25 Jul @ 6:57am 
Could you please make it dependend on the original HugsLib? It has been updated to 1.6, and I would like to only use one version to avoid conflicts.
Steelixian 22 Jul @ 10:00am 
Hello, can you help me understand this error and it its a problem with your this mod.

The Defensive Positions mod has textures (assign_squad.dds, keypad.dds, send_everyone.dds) with dimensions not divisible by 4, preventing compression and causing the game to fall back to PNGs. This can lead to performance degradation or UI glitches, especially in scenarios involving defensive assignments. The other texture errors (e.g., (769 x 769)) may also include Defensive Positions textures or assets from other mods.

It might not be your mod, but im trying to troubleshoot, Using AI ( Experimenting )
Captain Shitface  [author] 22 Jul @ 3:42am 
@妄定 That's not so much of a problem, rather than it's just how this mod functions. It saves positional data on the map, depending on the map. Even if they persisted, if you moved the ship to a different map & was even 1 tile off from the exact location it was on the other map, it would break your preferred position.

The only way I could see it being possible is if I added an Odyssey patch to base any positional data saved on an Odyssey ship foundation to persist and adjust based off each map, though that might be difficult to implement, and could be a performance issue. I'll have to look into that in the future, when I have time. For now, I'm sorry but it won't be possible anytime soon ):