Arma 3
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SP/CO04: Mekong Marauders
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Water
Scenario Map: Cam Lao Nam
Tags: Tag Review
File Size
Posted
4.147 MB
7 Jul @ 10:48pm
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SP/CO04: Mekong Marauders

In 1 collection by bardosy[HUN]
Vietnam coop/sp missions by bardosy
9 items
Description
River patrol gone hot in the Mekong river. Can be played solo as a gunner (AI drives), or with up to 4 buddies in co-op. Hold your fire ‘til it counts.

About the Mission

Mekong Marauders is a story-driven river patrol mission designed for both single player and co-op (up to 4 players). No mods required — just the S.O.G. Prairie Fire DLC.

Most of the mission unfolds on the river: navigating narrow channels, watching the banks, waiting for Charlie to break the silence. But sooner or later, your boots hit the mud — and that’s when the real fight begins.

The Story

"Captain, you’ve got orders from high up. You’re heading into Indian Country.

You’re tasked with delivering supplies, intel, and fresh orders to a remote SOG recon team deep beyond the lines. Push upriver through the Mekong and reach the target village. Enemy movement is heavy. You’ll likely face ambushes, gunfire from the banks, and contact in the jungle.

Bring them mail. Bring them ammo. Bring them back. And don’t skimp on the lead — you’re gonna need it."

Mission Features

* Playable solo as gunner – let the AI drive the boat

* Intense river patrol action across the Mekong

* Dynamic infantry combat

* Custom music composed specifically for the mission

* No mods required – only official S.O.G. Prairie Fire DLC

* Voiceover (AI-TTS-powered) for immersive comms

* Arsenal (at the beginning and in the village too)

Mekong Marauders is a gritty, immersive patrol operation that balances tactical tension with cinematic flair. Whether you’re riding solo or rolling with your fireteam — this one will test your trigger discipline. Lock and load.

Known issues

* In MP if AI dies in the ship, they will respawn outside the ship (but they will teleport back when you arrive to the village) - human players respawn back to the ship.
* Disembark near the village is sometimes chaotic (the map, the river kills you), but if you can get to the village, script will heal all of you.
1 Comments
Komodo 24 Jul @ 8:43pm 
very fun mission, loved the scripts where the AI drives and enemy callouts, the disembarking to the shore with the AI was useful too

10/10

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