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would better input make any meaningful difference in an iso survival game, on a build thats exclusively singleplayer? im gonna assume that it cant be for this reason and ask: it has to be a james bond style "shaken, not stirred" situation or the pleasure of knowing your machine can produce high numbers, right? and if not any of those please tell me what i am missing i really am curious and trying my hardest to not come off as an ass for this
Still, good mod and it's appreciated.
A direct quote from Soul Filcher(a TIS dev) on their official Project Zomboid discord, in their dedicated news_discussion section(for 42.8.1 UNSTABLE) from six weeks ago: "Try different settings for fps too, some people reported issues when they cap it, but uncapped working fine"
Thank you for trying to inform people, I appreciate that, the only thing I wish you did as well, was complement your statements with actual data or references to cases where this has happened.
I definitely agree that Java is kinda mid, especially when it comes to JVM memory and runtime overhead. Another big issue is just that the code of Project Zomboid is very shit. The more I look through their source code, the more I start to question what they're thinking(I've discussed this with other modders as well).
Thank you for your time. :)
I don't think the uncapped framerate breaks the game in any serious way, so I don't forsee any huge issues regardless. I just wanted to let that information be known so if people do have performance issues and such.
I think the problem mainly is with the engine itself. Java kinda sucks.
I do... it’s used to control power draw, heat, noise, input latency, and frametime consistency/pacing(and also to play nicely with VRR). My point is that when higher-end hardware and monitors can handle higher frame rates, raising the fps cap can bring tangible benefits specifically for input latency, but that's not say fps capping can't also be beneficial for input latency, it really comes down to the game at hand. For Project Zomboid, we have no actual data to back up if fps capping in this game improves input latency or worsens it.
I’ll post a write‑up later with more information.