The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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No Muffled Sword Hits (Next-Gen Update)
   
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21.653 MB
9 Jul @ 8:36am
9 Jul @ 9:04am
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No Muffled Sword Hits (Next-Gen Update)

Description
By looking in the WWise project, it seems that sword hits against certain materials (Often animals), have a lowpass effect applied to it. I've removed this low pass effect, which means the sword hits are no longer muffled in the Next-Gen Update.

Sidenote:
I'm a Technical Sound Designer from Sweden, having worked with WWise a fair share. Thanks to the guide by Guido Ignacio Fazzito, and some tinkering in the final stage, I've got full access to the WWise project of TW3 with build capabilities. This means I can introduce audio changes into the game itself. So now the possibilities are endless!

I'm working on an audio remaster mod, which aims to fix the audio bugs I've experienced, as well as re-work the mix of the whole game. There are some sounds that are in my opinion too loud and breaks the cohesion of the game (For example, the plate shuffling sound of soldiers walking, music being too loud in exploration). I'll be reworking the volumes of these things, as well as adjusting the timing of sounds etc. If you're interested in such a project, let me know in the comments what fixes you would like to see!

You can reach out to me on LinkedIn if you want to connect and talk game audio :)
https://www.linkedin.com/in/martin-cervell-753956243/
12 Comments
Azailo 28 Jul @ 11:47pm 
Кайф
TheFarbod 25 Jul @ 2:57pm 
good
Tonda 25 Jul @ 11:26am 
👍
qmtx 24 Jul @ 6:23pm 
Круто🫡
Marugueds 24 Jul @ 2:29pm 
👍
Kaktys 19 Jul @ 9:12am 
идите нахуй
Mill3r_Daria 17 Jul @ 3:59pm 
👍
Malowanyyyskins.army 16 Jul @ 6:23pm 
nice
宝渊 15 Jul @ 8:05pm 
模组名称:没有闷剑命中(次世代更新)

在WWise项目中,剑对某些材料(通常是动物)的打击似乎有一个低通效果。我已经删除了这个低通过效果,这意味着剑击在次世代更新中不再被压制。

旁注:
我是一名来自瑞典的技术音效设计师,曾与WWise合作过很长时间。感谢Guido Ignacio Fazzito的指导,以及在最后阶段的一些修修补补,我已经完全访问了TW3的WWise项目的构建功能。这意味着我可以在游戏中引入音频变化。所以现在的可能性是无限的!
宝渊 15 Jul @ 8:05pm 
我正在制作一个音频remaster mod,旨在修复我所遇到的音频漏洞,并重新制作整个游戏的混合。在我看来,有些声音太大了,破坏了游戏的凝聚力(游戏邦注:例如,士兵走路时的盘子拖着的声音,探索中的音乐太大了)。我将重新制作这些东西的音量,以及调整声音的时间等。如果您对这样的项目感兴趣,请在评论中告诉我您希望看到哪些修复!

如果你想要联系并讨论游戏音频,你可以在LinkedIn上联系我。
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