RimWorld

RimWorld

Not enough ratings
MIM Warhammer 40k Adeptus Astartes Core
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
9.341 MB
9 Jul @ 9:36am
17 Jul @ 7:38am
9 Change Notes ( view )

Subscribe to download
MIM Warhammer 40k Adeptus Astartes Core

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
34 items
Description
Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.

Summary
Core Libraries for Adeptus Astartes Faction mods from MIM Warhammer 40k mod sets.

The mod itself only gives you common armors and abilities, as well as chapter neutral gene-seeds. There is no NPC factions or chapter oriented armors and wargears in this mod - if you want to use them, you need to put corresponding chapter sub mods into your mod list.

This mod contains
Cultures


Abilities
Captain


Chaplain



Apothecary


Librarian


Techmarine


Lieutenant


Dreadnought (Requires VFE - Pirates)


Blood Angels


Dark Angels


Space Wolves


Black Templars



Terminators





Scouts



Storm Shield


Relic Shield


Apparels
Storm Shield


Relic Shield


Fortifications




New Mechanism: Modular Power Helmet
Power armor also to be modulated in the future, but requires entire redesign of armors.


New Mechanism: Modular Power Armor
Power armors (including terminator) consists with 5 parts.

1. Power Armor Inner Frame: A base platform to where any power armor. Works as skins.
2. Power Armor (Chest): Provides armor to pawn. Covers all body parts.
3. Power Armor Shoulder Pads: Purely Decorative.
4. Power Pack: Provides additional stats and/or functions.
5. Outers: Purely decorative, like mantle, tunic, chest rigs, etc.

Recommanded Mods

Optional Mods

Buy me a coffee if you wish[buymeacoffee.com]
38 Comments
Pelik0s 20 hours ago 
@Strutty well ill be damned aint I a retard thanks dude
Strutty 21 Jul @ 7:54pm 
@Pelik0s in the building menu, right click the astra militarum table as if you were trying to build it out of other materials, you'll find the space marine table there. It got me good too
matsgudmunds 21 Jul @ 4:47am 
dumb question but will you ever make the angry marines
Martenzo 21 Jul @ 4:44am 
Noticed a series of typos: Powerpacks of the Mark VI Cor vus armor set are all named as "Powerpack, cro vus". True for the generic (AA) and the (DA), (RG) and (NL) variants in faction submods I have installed, and likely other faction submods I don't have installed as well but I haven't checked. Probably a typo that got copy-pasted.

Other parts of that armor set are all correctly named "corvus" when searching in the list.
Pelik0s 21 Jul @ 3:41am 
Really love the work put into this mod series havent encountered any major issues except for one which is that I need a space marine armor crafting table to make space marine power armor however I cant find it anywhere in the build menu even though Ive researched all required prerequisites I even tried buidling the astra militarum crafting table in case it had to be crafted and install through it that crafting table works fine however I still cant find the space marine one I have a pretty big modpack however except fro combat extended I dont think I have mods that should conflict with this one so I find it quite odd that I cant find it anywhere maybe you have an idea how to solve this?
emitbreaker  [author] 20 Jul @ 5:08am 
@lyonsnightshade To upgrade your pawn's geneseed, you need to finish corresponding researches and prep proper items.

If you put Black Templar's gene-seed basement, you can only use and perform Black Templar's Gene-seed Fragment.

Each Gene-seed has pair of basement and fragment - basement dictates which fragment you could use.

To perform non-generic (i.e. Black Templar, Imperial Fists) gene-seed upgrade, you have to finish Gene-Seed (MIM) research as well as corresponding faction research (i.e. Black templar research for Black Templar Gene-seed)
lyonsnightshade 20 Jul @ 3:39am 
Also, the only medical operation I could do was the BT - the research tree also does not unlock other medical operations
lyonsnightshade 20 Jul @ 3:38am 
Ah yeah, it might have been another mod - I think I was able to figure out what the basement means - it's stuck at lvl 1 though - I can't perform the upgrade
emitbreaker  [author] 20 Jul @ 1:40am 
@lyonsnightshade Black Carapace - if you don't use any other Gene-Seed mod, the last level (pure: lv 19, chapter oriented geneseeds which have missing organ: lv 17) of Gene-Seed gives Black Carapace, as per the lore.
lyonsnightshade 19 Jul @ 11:53pm 
Not sure if this has been addressed (here or elsewhere), but i'm getting Power Armor Overload, even with Black Carapace - what organ is exactly needed for this?