RimWorld

RimWorld

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Sanguinary Animals Reborn
   
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Mod, 1.6
File Size
Posted
Updated
5.682 MB
9 Jul @ 12:50pm
12 Jul @ 4:04pm
2 Change Notes ( view )
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Sanguinary Animals Reborn

Description
27 Comments
Gideon  [author] 12 Jul @ 4:05pm 
Just patched the VFE renaming. @TeH_Dav, you are indeed correct on which class names now fits the old one.
Gideon  [author] 12 Jul @ 3:31pm 
@Alucard93, that's rather strange since this mod is an XML mod--there is no compiled C#, and there are no patches, so this mod doesn't modify any other mod's content.
Gideon  [author] 12 Jul @ 3:29pm 
@TeH_Dav, thanks for the analysis. I'll take a peek at this today.
Zen 12 Jul @ 9:45am 
As the other say, this generates a long list of errors depending on the modlist or causes a corruption crash, but I'm not sure why.
TeH_Dav 12 Jul @ 7:28am 
@Gideon I noticed some issues with the BloodScarab, SanguineDeer, and Vargulf def XMLs. The NocturnalAnimals.ExtendedRaceProperties is not being found, probably because the Vanilla Expanded Framework namespace has changed. In all likelihood, it needs to be changed to something like VEF.ExtendedRaceProperties in those files. Hope this helps!
Alucard93 12 Jul @ 5:05am 
Hey ! First, thanks for the Reborn edition. Sadly, I do not have a crash, but the mod can't run with Dark Age : Beast and Monster / Dark Age : Crypt and Tomb. It prevent the starting colonists to spawn. Too bad, I was looking for this mod, and it took me 2 whole hours to figure which mod was guilty, but no problem chief, that kind of thing happen. Keep up the good work, you and all the wonderdul modders community.
CocoBat 11 Jul @ 6:27pm 
Same thing as hovershift, no idea why.
hovershift 11 Jul @ 4:48pm 
Gideon i dont know why or how but your mod is giving me a corrupt crash which rimworld removes my entire list of mods if you are in phhyy server i can give you the error logs
Most Definitely a Mimic 10 Jul @ 2:00pm 
@Gideon I feel the same way! But also Skeletons and Monsters are always my favorites, so I'm biased.
Gideon  [author] 10 Jul @ 5:41am 
Thanks for chiming in, pphhyy. I'm looking forward to whatever changes you eventually come up with if you decide to. I don't use all your mods, but I use both BoneReapers and Lightless Empyrean....and I was not willing to go into 1.6 without them. Your creations are absolutely my #1 necessity for RimWorld aside from basic functionality items like RimHUD.